java的JOGL和类似的资源 [英] java JOGL and similar resources

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问题描述

刚刚加入这个真棒网站... 香港专业教育学院最近一直在XNA在C#中,使得图书馆的框架。

just joined this awesome site… Ive recently been working in XNA on C#, making a library for that framework.

香港专业教育学院得到了感兴趣的java的是要尝试进行类似的库的Java。

Ive gotten interested in java at was going to try making a similar library for java.

这就是当问题来了,还有似乎不就可以了标准的3D渲染器。

Thats when the problem arrived, there doesnt seem to be a standard 3d renderer on it.

香港专业教育学院听说过 JOGL ,但它似乎被中断(项目未激活),以及I preFET高水平反正

Ive heard of JOGL, but it seemed to be discontinued (project inactive), and i prefet high level anyway,

然后,我看到 jMonkey 和ES preSSO 3D,但两者似乎不再那么有效,更pretty的随后的DirectX。

Then I saw jMonkey and espresso 3D, but both seemed less efficient and less pretty then directx.

的JavaFX 劝阻我说,它的丰富的互联网内容。

JavaFX discouraged me by saying that its for rich internet content.

我的问题是,它摆脱这些都是最优的。什么是OpenGL和DirectX之间的技术差异,是jMonkey和合作。 Actuallh有效?如果不是有一个框架,类似XNA的Java? 我只问你的名字和一些指向我的方向是正确的,因为这得到了1路.NET的xD后,我有点糊涂了。

My question is, which out of these are optimal. What is the technical difference between OpenGL and DirectX, are jMonkey and co. Actuallh effective? And if not is there a framework similar to XNA for java? I only ask you name some and point me in the right direction, as this got me a bit confused after the 1 way .NET xD.

此外,因为这是我第一次张贴在这里,随时纠正任何mistaked我可能已经取得了。

Also, as this is my first post here, feel free to correct any mistaked I may have made.

推荐答案

我觉得jmonkeyengine或JOGL可能是最好的选择,但它确实取决于你做的事情。 JOGL看起来像它仍在继续,但现在是一个更全面的库,jogamp,其中包括声音和GPGPU编程以及图形的一部分。

I think jmonkeyengine or jogl are probably the best choices, but it really depends on what your doing. Jogl looks like its still going but is now part of a fuller set of libraries, jogamp, which covers sound and gpgpu programming as well as graphics.

http://jogamp.org/

JOGL基本上是围绕OpenGL的一个Java包装,因此将是低层次的,需要写的着色器code,以做任何事情现代化。 Jmonkeyengine可能更诸如此类的事情,你是因为它配备了大量的prepackaged功能(包括它自己的IDE)之后。

Jogl is essentially a java wrapper around OpenGL, so will be low level and require to write shader code in order to do anything modern. Jmonkeyengine is probably more the sort of thing you're after since it comes with a lot of prepackaged functionality (including its own IDE).

这篇关于java的JOGL和类似的资源的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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