如何从XAML元素的资源中访问一个故事板? [英] How to access a storyboard within an element resources from XAML?

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本文介绍了如何从XAML元素的资源中访问一个故事板?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

考虑这个code:

 <用户控件X:类=MyApp.MyControl
             ...
         XMLNS:地方=CLR的命名空间:MyApp的
         的DataContext ={绑定的RelativeSource = {的RelativeSource模式=自}}>    < UserControl.Template>
        <&控件模板GT;
            < ControlTemplate.Resources>
                <情节提要X:键=MyStory>
                    < ColorAnimationUsingKeyFrames Storyboard.TargetProperty =。(Border.BorderBrush)(SolidColorBrush.Color)Storyboard.TargetName =brdBase>
                        < SplineColorKeyFrame KeyTime =0:0:1VALUE =红/>
                    < / ColorAnimationUsingKeyFrames>
                < /故事板>
            < /ControlTemplate.Resources>            < BORDER X:NAME =brdBase了borderThickness =1BorderBrush =青色背景=黑>
                ...
            < /边框>            < ControlTemplate.Triggers>
                <触发SOURCENAME =brdBase属性=IsMouseOverVALUE =真>
                    < Trigger.EnterActions>
                        < BeginStoryboard故事板={StaticResource的MyStory}/>
                    < /Trigger.EnterActions>
                < /触发>
            < /ControlTemplate.Triggers>
        < /控件模板>
    < /UserControl.Template>
< /用户控件>

以上code工作没有问题。现在,我想 MyStory 的绑定关键帧的值给该用户控制等构成的DP(名为 SpecialColor )所以:

 <情节提要X:键=MyStory>
    < ColorAnimationUsingKeyFrames Storyboard.TargetProperty =。(Border.BorderBrush)(SolidColorBrush.Color)Storyboard.TargetName =brdBase>
        < SplineColorKeyFrame KeyTime =0:0:1VALUE ={绑定的RelativeSource = {的RelativeSource模式= FindAncestor,AncestorType = {X:类型本地:MyControl}},路径= SpecialColor}/>
    < / ColorAnimationUsingKeyFrames>
< /故事板>

这使得一个错误:

无法冻结这个故事板时间表树用于跨线程。

这是可能的背后做到这一点使用code。但是,我怎么能做到这一点XAML中的?


code-背后辅助解决方案:

►的步骤1:的把 MyStory 故事板到 brdBase 资源

 < UserControl.Template>
    <&控件模板GT;
        < BORDER X:NAME =brdBase了borderThickness =1BorderBrush =青色背景=黑>
            < Border.Resources>
                <情节提要X:键=MyStory>
                    < ColorAnimationUsingKeyFrames Storyboard.TargetProperty =。(Border.BorderBrush)(SolidColorBrush.Color)Storyboard.TargetName =brdBase>
                        < SplineColorKeyFrame KeyTime =0:0:1VALUE ={绑定的RelativeSource = {的RelativeSource模式= FindAncestor,AncestorType = {X:类型本地:MyControl}},路径= SpecialColor}/>
                    < / ColorAnimationUsingKeyFrames>
                < /故事板>
            < /Border.Resources>
            ...
        < /边框>        < ControlTemplate.Triggers>
            <触发SOURCENAME =brdBase属性=IsMouseOverVALUE =真>
                < Trigger.EnterActions>
                    < BeginStoryboard故事板={StaticResource的MyStory}/>
                < /Trigger.EnterActions>
            < /触发>
        < /ControlTemplate.Triggers>
    < /控件模板>
< /UserControl.Template>

错误: 找不到资源名为MyStory。资源名称是区分大小写的。

►的第二步:的消除触发 IsMouseOver 属性并开始 MyStory 从code的后面。

 < UserControl.Template>
    <&控件模板GT;
        < BORDER X:NAME =brdBase了borderThickness =1BorderBrush =青色背景=黑的MouseEnter =brdBase_MouseEnter>
            < Border.Resources>
                <情节提要X:键=MyStory>
                    < ColorAnimationUsingKeyFrames Storyboard.TargetProperty =。(Border.BorderBrush)(SolidColorBrush.Color)Storyboard.TargetName =brdBase>
                        < SplineColorKeyFrame KeyTime =0:0:1VALUE ={绑定的RelativeSource = {的RelativeSource模式= FindAncestor,AncestorType = {X:类型本地:MyControl}},路径= SpecialColor}/>
                    < / ColorAnimationUsingKeyFrames>
                < /故事板>
            < /Border.Resources>
        < /边框>
    < /控件模板>
< /UserControl.Template>

C#code-背后:

 私人无效brdBase_MouseEnter(对象发件人,MouseEventArgs E)
{
   边境grdRoot =(境)this.Template.FindName(brdBase,这一点);
   故事板故事= grdRoot.Resources [MyStory]作为故事板;   story.Begin(这一点,this.Template);
}

►<青霉>步骤3:的溶液已经完成,但它不会在第一次工作。幸运的是,这个问题的解决方法。这足以把控件模板风格

(我需要其他触发类型比的EventTrigger ,必须包裹用户控件与元素控件模板


更新:

有关使用的想法的ObjectDataProvider 失败。


  1. 的ObjectDataProvider 的资源不能被用于提供故事板!错误报告是:


    • XamlParseException:设置属性System.Windows.Media.Animation.BeginStoryboard.Storyboard引发了异常。


    • 的InnerException:的'System.Windows.Data.ObjectDataProvider'不是财产故事板的有效值。



  2. AssociatedControl 的DP总是空。

下面是code:

 &LT; UserControl.Template&GT;
    &LT;&控件模板GT;
        &LT; ControlTemplate.Resources&GT;
            &lt;局部:StoryboardFinder X:键=StoryboardFinder1AssociatedControl ={绑定的ElementName = brdBase}/&GT;
            &LT; ObjectDataProvider的X:键=dataProvider中对象实例={StaticResource的StoryboardFinder1}方法名=搜索&GT;
                &LT; ObjectDataProvider.MethodParameters&GT;
                    &LT; SYS:字符串&GT; MyStory&LT; / SYS:字符串&GT;
                &LT; /ObjectDataProvider.MethodParameters>
            &LT; / ObjectDataProvider的&GT;
        &LT; /ControlTemplate.Resources>        &LT; BORDER X:NAME =brdBase了borderThickness =1BorderBrush =青色背景=黑&GT;
            &LT; Border.Resources&GT;
                &LT;情节提要X:键=MyStory&GT;
                    &LT; ColorAnimationUsingKeyFrames Storyboard.TargetProperty =。(Border.BorderBrush)(SolidColorBrush.Color)Storyboard.TargetName =brdBase&GT;
                        &LT; SplineColorKeyFrame KeyTime =0:0:1VALUE ={绑定的RelativeSource = {的RelativeSource模式= FindAncestor,AncestorType = {X:类型本地:MyControl}},路径= SpecialColor}/&GT;
                    &LT; / ColorAnimationUsingKeyFrames&GT;
                &LT; /故事板&GT;
            &LT; /Border.Resources>
            ...
        &LT; /边框&GT;        &LT; ControlTemplate.Triggers&GT;
            &LT;触发SOURCENAME =brdBase属性=IsMouseOverVALUE =真&GT;
                &LT; Trigger.EnterActions&GT;
                    &LT; BeginStoryboard故事板={StaticResource的dataProvider中}/&GT;
                &LT; /Trigger.EnterActions>
            &LT; /触发&GT;
        &LT; /ControlTemplate.Triggers>
    &LT; /控件模板&GT;
&LT; /UserControl.Template>

该StoryboardFinder类:

 公共类StoryboardFinder:DependencyObject的
{
    #区域________________________________________ AssociatedControl    公共控制AssociatedControl
    {
        {返回(控制)的GetValue(AssociatedControlProperty); }
        集合{的SetValue(AssociatedControlProperty,值); }
    }    公共静态只读的DependencyProperty AssociatedControlProperty =
        DependencyProperty.Register(AssociatedControl
                                    typeof运算(控制),
                                    typeof运算(StoryboardFinder)
                                    新FrameworkPropertyMetadata(NULL,FrameworkPropertyMetadataOptions.None));    #endregion    公共故事板取景器(字符串资源名称)
    {
        //
        //相关的控制总是空:(
        //
        返回新故事板();
    }
}


解决方案

如果这是什么code是真的?

 &LT;用户控件X:类=MyApp.MyControl
             ...
             的xmlns:I =CLR的命名空间:System.Windows.Interactivity;装配= System.Windows.Interactivity
             的xmlns:L =CLR的命名空间:MyApp的
             的DataContext ={绑定的RelativeSource = {的RelativeSource模式=自}}&GT;    &LT; UserControl.Resources&GT;
        &LT;风格的TargetType ={X:I型:MyControl}&GT;
            &LT; setter属性=模板&GT;
                &LT; Setter.Value&GT;
                    &LT;的ControlTemplate的TargetType ={X:I型:MyControl}&GT;
                        &LT; BORDER X:NAME =brdBase了borderThickness =1BorderBrush =青色背景=黑&GT;
                            &LT; Border.Resources&GT;
                                &LT;情节提要X:键=MyStory&GT;
                                    &LT; ColorAnimationUsingKeyFrames Storyboard.TargetProperty =。(Border.BorderBrush)(SolidColorBrush.Color)Storyboard.TargetName =brdBase&GT;
                                        &LT; SplineColorKeyFrame KeyTime =0:0:1VALUE ={绑定的RelativeSource = {的RelativeSource模式= FindAncestor,AncestorType = {X:I型:MyControl}},路径= SpecialColor}/&GT;
                                    &LT; / ColorAnimationUsingKeyFrames&GT;
                                &LT; /故事板&GT;
                            &LT; /Border.Resources>                            &LT; I:Interaction.Triggers&GT;
                                &LT; L:InteractiveTrigger属性=IsMouseOverVALUE =真&GT;
                                    &LT; L:InteractiveTrigger.CommonActions&GT;
                                        &LT; BeginStoryboard故事板={StaticResource的MyStory}/&GT;
                                    &LT; / L:InteractiveTrigger.CommonActions&GT;
                                &LT; / L:InteractiveTrigger&GT;
                            &LT; /我:Interaction.Triggers&GT;
                        &LT; /边框&GT;
                    &LT; /控件模板&GT;
                &LT; /Setter.Value>
            &LT; /二传手&GT;
        &LT; /样式和GT;
    &LT; /UserControl.Resources>
&LT; /用户控件&GT;

如果是这样,我可以让 IsMouseOver 属性触发器...

我很高兴地说这是一个工作code :)我只能在&LT使用的EventTrigger ; Border.Triggers&GT; 标记。这是限制。于是我开始思考这样的想法:如果我能有什么自定义触发可在 FrameworkElement.Triggers 范围工作?这里是code:

 使用系统;
使用System.Collections.Generic;
使用System.ComponentModel;
使用System.Windows;
使用System.Windows.Interactivity;
用System.Windows.Media.Animation;命名空间TriggerTest
{
    ///&LT;总结&gt;
    /// InteractiveTrigger是可以用作System.Windows.Trigger但在System.Windows.Interactivity触发。
    ///&LT;&款GT;
    ///注意:既不是`EnterActions`也不`ExitActions`在这个类。在`CommonActions`可以用来代替`EnterActions`。
    ///此外,可以使用的`Actions`属性是类型System.Windows.Interactivity.TriggerAction的。
    ///&LT; /对&GT;
    ///&LT;&款GT; &LT; /对&GT;
    ///&LT;&款GT;
    ///只有一种在System.Windows.Interactivity触发器(即的EventTrigger)的。所以,你可以使用此命名空间中的以下触发器:
    ///&LT;&款GT 1- InteractiveTrigger:触发&LT; /对&GT;
    ///&所述;对将2- InteractiveMultiTrigger:MultiTrigger&下; /段&GT;
    ///&所述;段&将3- InteractiveDataTrigger:DataTrigger&下; /段&GT;
    ///&所述;对将4- InteractiveMultiDataTrigger:MultiDataTrigger&下; /段&GT;
    ///&LT; /对&GT;
    ///&LT; /总结&gt;
    公共类InteractiveTrigger:TriggerBase&LT;&FrameworkElement的GT;
    {
        #区域___________________________________________________________________________________属性        #区域________________________________________值        ///&LT;总结&gt;
        /// [包装属性ValueProperty]
        ///&LT;&款GT;
        ///获取或设置为与元件的特性值进行比较的值。比较结果为基准相等性检查。
        ///&LT; /对&GT;
        ///&LT; /总结&gt;
        公共对象值
        {
            {返回(对象)的GetValue(ValueProperty); }
            集合{的SetValue(ValueProperty,值); }
        }        公共静态只读的DependencyProperty ValueProperty =
            DependencyProperty.Register(值,
                                        typeof运算(对象),
                                        typeof运算(InteractiveTrigger)
                                        新FrameworkPropertyMetadata(NULL,FrameworkPropertyMetadataOptions.None,OnValuePropertyChanged));        私有静态无效OnValuePropertyChanged(DependencyObject的发件人,DependencyPropertyChangedEventArgs E)
        {
            InteractiveTrigger例如=发件人为InteractiveTrigger;            如果(比如!= NULL)
            {
                如果(instance.CanFire)
                    instance.Fire();
            }
        }        #endregion
        ///&LT;总结&gt;
        ///获取或设置与导致要施加的关联的制定者的属性的对象的名称。
        ///&LT; /总结&gt;
        公共字符串SOURCENAME
        {
            得到;
            组;
        }        ///&LT;总结&gt;
        ///获取或设置返回与此trigger.Value属性比较值的属性。比较结果为基准相等性检查。
        ///&LT; /总结&gt;
        公共属性的DependencyProperty
        {
            得到;
            组;
        }        ///&LT;总结&gt;
        ///获取或设置System.Windows.Setter对象,描述当在触发对象成为激活的属性值以应用的集合。
        ///&LT; /总结&gt;
        公开名单&LT;二传手&GT;塞特斯
        {
            得到;
            组;
        }        ///&LT;总结&gt;
        ///获取或设置System.Windows.TriggerAction的集合对象时,该触发器对象被激活申请。
        ///&LT; /总结&gt;
        公开名单&LT; System.Windows.TriggerAction&GT; CommonActions
        {
            得到;
            组;
        }        ///&LT;总结&gt;
        ///获取指示该触发器是否可以主动申请制定者和行动的价值。
        ///&LT; /总结&gt;
        私人布尔CanFire
        {
            得到
            {
                如果(this.AssociatedObject == NULL)
                {
                    返回false;
                }
                其他
                {
                    反对associatedValue;                    如果(string.IsNullOrEmpty(SOURCENAME))
                        associatedValue = this.AssociatedObject.GetValue(物业);
                    其他
                        associatedValue =(this.AssociatedObject.FindName(SOURCENAME)为DependencyObject的).GetValue(物业);                    类型转换器的TypeConverter = TypeDescriptor.GetConverter(Property.PropertyType);
                    对象realValue = typeConverter.ConvertFromString(Value.ToString());                    返回associatedValue.Equals(realValue);
                }
            }
        }        #endregion
        #区域___________________________________________________________________________________方法        ///&LT;总结&gt;
        ///触发(激活)当前触发设置二传手值和调用的所有操作。
        ///&LT; /总结&gt;
        私人无效火()
        {
            //
            //设置setter方法​​值及其相关属性..
            //
            的foreach(在二传手二传手二传手)
            {
                如果(string.IsNullOrEmpty(setter.TargetName))
                    this.AssociatedObject.SetValue(setter.Property,setter.Value);
                其他
                    (this.AssociatedObject.FindName(setter.TargetName)为DependencyObject的).SetValue(setter.Property,setter.Value);
            }            //
            //射击动作..
            //
            的foreach(在CommonActions System.Windows.TriggerAction动作)
            {
                键入操作类型= action.GetType();                如果(操作类型== typeof运算(BeginStoryboard))
                {
                    (动作如BeginStoryboard).Storyboard.Begin();
                }
                其他
                    抛出新NotImplementedException();
            }            this.InvokeActions(NULL);
        }        #endregion
        #区域___________________________________________________________________________________活动        公共InteractiveTrigger()
        {
            塞特斯=新的List&LT;二传手&GT;();
            CommonActions =新的List&LT; System.Windows.TriggerAction&GT;();
        }        保护覆盖无效OnAttached()
        {
            base.OnAttached();            如果(属性!= NULL)
            {
                反对propertyAssociatedObject;                如果(string.IsNullOrEmpty(SOURCENAME))
                    propertyAssociatedObject = this.AssociatedObject;
                其他
                    propertyAssociatedObject = this.AssociatedObject.FindName(SOURCENAME);                //
                //添加属性改变监听器属性相关联的对象..
                //
                DependencyPropertyDescriptor dpDesc​​riptor = DependencyPropertyDescriptor.FromProperty(房产,propertyAssociatedObject.GetType());
                dpDesc​​riptor.AddValueChanged(propertyAssociatedObject,PropertyListener_ValueChanged);
            }
        }        保护覆盖无效OnDetaching()
        {
            base.OnDetaching();            如果(属性!= NULL)
            {
                反对propertyAssociatedObject;                如果(string.IsNullOrEmpty(SOURCENAME))
                    propertyAssociatedObject = this.AssociatedObject;
                其他
                    propertyAssociatedObject = this.AssociatedObject.FindName(SOURCENAME);                //
                //删除previously添加的属性从相关对象改​​变监听器..
                //
                DependencyPropertyDescriptor dpDesc​​riptor = DependencyPropertyDescriptor.FromProperty(房产,propertyAssociatedObject.GetType());
                dpDesc​​riptor.RemoveValueChanged(propertyAssociatedObject,PropertyListener_ValueChanged);
            }
        }        私人无效PropertyListener_ValueChanged(对象发件人,EventArgs的发送)
        {
            如果(CanFire)
                火();
        }        #endregion
    }
}

我还创建了其他触发类型(即 InteractiveMultiTrigger InteractiveDataTrigger InteractiveMultiDataTrigger ),以及一些更多的操作,这使得有可能有​​一个条件和多条件EventTriggers。我会公布所有这些,如果你专业的人证实了这一解决方案。

感谢您的关注!

Consider this code:

<UserControl x:Class="MyApp.MyControl"
             ...
         xmlns:local="clr-namespace:MyApp"
         DataContext="{Binding RelativeSource={RelativeSource Mode=Self}}">

    <UserControl.Template>
        <ControlTemplate>
            <ControlTemplate.Resources>
                <Storyboard x:Key="MyStory">
                    <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
                        <SplineColorKeyFrame KeyTime="0:0:1" Value="Red"/>
                    </ColorAnimationUsingKeyFrames>
                </Storyboard>
            </ControlTemplate.Resources>

            <Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
                ...
            </Border>

            <ControlTemplate.Triggers>
                <Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
                    <Trigger.EnterActions>
                        <BeginStoryboard Storyboard="{StaticResource MyStory}"/>
                    </Trigger.EnterActions>
                </Trigger>
            </ControlTemplate.Triggers>
        </ControlTemplate>
    </UserControl.Template>
</UserControl>

The above code works with no problem. Now, I wanna bind key-frame value of MyStory to a DP (named SpecialColor) of this user-control like so:

<Storyboard x:Key="MyStory">
    <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
        <SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
    </ColorAnimationUsingKeyFrames>
</Storyboard>

which makes an error:

Cannot freeze this Storyboard timeline tree for use across threads.

It's possible to do this using code behind. But how can I do it in XAML only?


Code-Behind Aided Solution:

Step 1: Putting the MyStory storyboard into the brdBase resources.

<UserControl.Template>
    <ControlTemplate>
        <Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
            <Border.Resources>
                <Storyboard x:Key="MyStory">
                    <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
                        <SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
                    </ColorAnimationUsingKeyFrames>
                </Storyboard>
            </Border.Resources>
            ...
        </Border>

        <ControlTemplate.Triggers>
            <Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
                <Trigger.EnterActions>
                    <BeginStoryboard Storyboard="{StaticResource MyStory}"/>
                </Trigger.EnterActions>
            </Trigger>
        </ControlTemplate.Triggers>
    </ControlTemplate>
</UserControl.Template>

Error: Cannot find resource named 'MyStory'. Resource names are case sensitive.

Step 2: Eliminating Trigger on IsMouseOver property and begin the MyStory from code behind.

<UserControl.Template>
    <ControlTemplate>
        <Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black" MouseEnter="brdBase_MouseEnter">
            <Border.Resources>
                <Storyboard x:Key="MyStory">
                    <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
                        <SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
                    </ColorAnimationUsingKeyFrames>
                </Storyboard>
            </Border.Resources>
        </Border>
    </ControlTemplate>
</UserControl.Template>

C# Code-Behind:

private void brdBase_MouseEnter(object sender, MouseEventArgs e)
{
   Border grdRoot = (Border)this.Template.FindName("brdBase", this);
   Storyboard story = grdRoot.Resources["MyStory"] as Storyboard;

   story.Begin(this, this.Template);
}

Step 3: The solution is already done, but it doesn't work at the first time. Fortunately, there is a workaround for this issue. It's enough to put the ControlTemplate in a Style.

(I need other Trigger types than EventTrigger and must wrap the UserControl elements with the ControlTemplate.)


Update:

The idea about using ObjectDataProvider failed.

  1. An ObjectDataProvider resource cannot be used to provide a storyboard!!! The error report is:
    • XamlParseException: Set property 'System.Windows.Media.Animation.BeginStoryboard.Storyboard' threw an exception.
    • InnerException: 'System.Windows.Data.ObjectDataProvider' is not a valid value for property 'Storyboard'.
  2. The AssociatedControl DP is always null.

Here is the code:

<UserControl.Template>
    <ControlTemplate>
        <ControlTemplate.Resources>
            <local:StoryboardFinder x:Key="StoryboardFinder1" AssociatedControl="{Binding ElementName=brdBase}"/>
            <ObjectDataProvider x:Key="dataProvider" ObjectInstance="{StaticResource StoryboardFinder1}" MethodName="Finder">
                <ObjectDataProvider.MethodParameters>
                    <sys:String>MyStory</sys:String>
                </ObjectDataProvider.MethodParameters>
            </ObjectDataProvider>
        </ControlTemplate.Resources>

        <Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
            <Border.Resources>
                <Storyboard x:Key="MyStory">
                    <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
                        <SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
                    </ColorAnimationUsingKeyFrames>
                </Storyboard>
            </Border.Resources>
            ...
        </Border>

        <ControlTemplate.Triggers>
            <Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
                <Trigger.EnterActions>
                    <BeginStoryboard Storyboard="{StaticResource dataProvider}"/>
                </Trigger.EnterActions>
            </Trigger>
        </ControlTemplate.Triggers>
    </ControlTemplate>
</UserControl.Template>

The StoryboardFinder class:

public class StoryboardFinder : DependencyObject
{
    #region ________________________________________  AssociatedControl

    public Control AssociatedControl
    {
        get { return (Control)GetValue(AssociatedControlProperty); }
        set { SetValue(AssociatedControlProperty, value); }
    }

    public static readonly DependencyProperty AssociatedControlProperty =
        DependencyProperty.Register("AssociatedControl",
                                    typeof(Control),
                                    typeof(StoryboardFinder),
                                    new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None));

    #endregion

    public Storyboard Finder(string resourceName)
    {
        //
        // Associated control is always null :(
        //
        return new Storyboard();
    }
}

解决方案

What if this code was true?

<UserControl x:Class="MyApp.MyControl"
             ...
             xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
             xmlns:l="clr-namespace:MyApp"
             DataContext="{Binding RelativeSource={RelativeSource Mode=Self}}">

    <UserControl.Resources>
        <Style TargetType="{x:Type l:MyControl}">
            <Setter Property="Template">
                <Setter.Value>
                    <ControlTemplate TargetType="{x:Type l:MyControl}">
                        <Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
                            <Border.Resources>
                                <Storyboard x:Key="MyStory">
                                    <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
                                        <SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type l:MyControl}}, Path=SpecialColor}"/>
                                    </ColorAnimationUsingKeyFrames>
                                </Storyboard>
                            </Border.Resources>

                            <i:Interaction.Triggers>
                                <l:InteractiveTrigger Property="IsMouseOver" Value="True">
                                    <l:InteractiveTrigger.CommonActions>
                                        <BeginStoryboard Storyboard="{StaticResource MyStory}"/>
                                    </l:InteractiveTrigger.CommonActions>
                                </l:InteractiveTrigger>
                            </i:Interaction.Triggers>
                        </Border>
                    </ControlTemplate>
                </Setter.Value>
            </Setter>
        </Style>
    </UserControl.Resources>
</UserControl>

If so, I could have a Trigger on IsMouseOver property...

I'm glad to say it's a working code :) I could only use EventTrigger in <Border.Triggers> tag. It was the limitation. So I started thinking about this idea: What if I could have a custom trigger which can work in FrameworkElement.Triggers scope? Here is the code:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
using System.Windows.Interactivity;
using System.Windows.Media.Animation;

namespace TriggerTest
{
    /// <summary>
    /// InteractiveTrigger is a trigger that can be used as the System.Windows.Trigger but in the System.Windows.Interactivity.
    /// <para>
    /// Note: There is neither `EnterActions` nor `ExitActions` in this class. The `CommonActions` can be used instead of `EnterActions`.
    /// Also, the `Actions` property which is of type System.Windows.Interactivity.TriggerAction can be used.
    /// </para>
    /// <para> </para>
    /// <para>
    /// There is only one kind of triggers (i.e. EventTrigger) in the System.Windows.Interactivity. So you can use the following triggers in this namespace:
    /// <para>1- InteractiveTrigger : Trigger</para>
    /// <para>2- InteractiveMultiTrigger : MultiTrigger</para>
    /// <para>3- InteractiveDataTrigger : DataTrigger</para>
    /// <para>4- InteractiveMultiDataTrigger : MultiDataTrigger</para>
    /// </para>
    /// </summary>
    public class InteractiveTrigger : TriggerBase<FrameworkElement>
    {
        #region ___________________________________________________________________________________  Properties

        #region ________________________________________  Value

        /// <summary>
        /// [Wrapper property for ValueProperty]
        /// <para>
        /// Gets or sets the value to be compared with the property value of the element. The comparison is a reference equality check.
        /// </para>
        /// </summary>
        public object Value
        {
            get { return (object)GetValue(ValueProperty); }
            set { SetValue(ValueProperty, value); }
        }

        public static readonly DependencyProperty ValueProperty =
            DependencyProperty.Register("Value",
                                        typeof(object),
                                        typeof(InteractiveTrigger),
                                        new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None, OnValuePropertyChanged));

        private static void OnValuePropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
        {
            InteractiveTrigger instance = sender as InteractiveTrigger;

            if (instance != null)
            {
                if (instance.CanFire)
                    instance.Fire();
            }
        }

        #endregion


        /// <summary>
        /// Gets or sets the name of the object with the property that causes the associated setters to be applied.
        /// </summary>
        public string SourceName
        {
            get;
            set;
        }

        /// <summary>
        /// Gets or sets the property that returns the value that is compared with this trigger.Value property. The comparison is a reference equality check.
        /// </summary>
        public DependencyProperty Property
        {
            get;
            set;
        }

        /// <summary>
        /// Gets or sets a collection of System.Windows.Setter objects, which describe the property values to apply when the trigger object becomes active.
        /// </summary>
        public List<Setter> Setters
        {
            get;
            set;
        }

        /// <summary>
        /// Gets or sets the collection of System.Windows.TriggerAction objects to apply when this trigger object becomes active.
        /// </summary>
        public List<System.Windows.TriggerAction> CommonActions
        {
            get;
            set;
        }

        /// <summary>
        /// Gets a value indicating whether this trigger can be active to apply setters and actions.
        /// </summary>
        private bool CanFire
        {
            get
            {
                if (this.AssociatedObject == null)
                {
                    return false;
                }
                else
                {
                    object associatedValue;

                    if (string.IsNullOrEmpty(SourceName))
                        associatedValue = this.AssociatedObject.GetValue(Property);
                    else
                        associatedValue = (this.AssociatedObject.FindName(SourceName) as DependencyObject).GetValue(Property);

                    TypeConverter typeConverter = TypeDescriptor.GetConverter(Property.PropertyType);
                    object realValue = typeConverter.ConvertFromString(Value.ToString());

                    return associatedValue.Equals(realValue);
                }
            }
        }

        #endregion


        #region ___________________________________________________________________________________  Methods

        /// <summary>
        /// Fires (activates) current trigger by setting setter values and invoking all actions.
        /// </summary>
        private void Fire()
        {
            //
            // Setting setters values to their associated properties..
            //
            foreach (Setter setter in Setters)
            {
                if (string.IsNullOrEmpty(setter.TargetName))
                    this.AssociatedObject.SetValue(setter.Property, setter.Value);
                else
                    (this.AssociatedObject.FindName(setter.TargetName) as DependencyObject).SetValue(setter.Property, setter.Value);
            }

            //
            // Firing actions.. 
            //
            foreach (System.Windows.TriggerAction action in CommonActions)
            {
                Type actionType = action.GetType();

                if (actionType == typeof(BeginStoryboard))
                {
                    (action as BeginStoryboard).Storyboard.Begin();
                }
                else
                    throw new NotImplementedException();
            }

            this.InvokeActions(null);
        }

        #endregion


        #region ___________________________________________________________________________________  Events

        public InteractiveTrigger()
        {
            Setters = new List<Setter>();
            CommonActions = new List<System.Windows.TriggerAction>();
        }

        protected override void OnAttached()
        {
            base.OnAttached();

            if (Property != null)
            {
                object propertyAssociatedObject;

                if (string.IsNullOrEmpty(SourceName))
                    propertyAssociatedObject = this.AssociatedObject;
                else
                    propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);

                //
                // Adding a property changed listener to the property associated-object..
                //
                DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
                dpDescriptor.AddValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
            }
        }

        protected override void OnDetaching()
        {
            base.OnDetaching();

            if (Property != null)
            {
                object propertyAssociatedObject;

                if (string.IsNullOrEmpty(SourceName))
                    propertyAssociatedObject = this.AssociatedObject;
                else
                    propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);

                //
                // Removing previously added property changed listener from the associated-object..
                //
                DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
                dpDescriptor.RemoveValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
            }
        }

        private void PropertyListener_ValueChanged(object sender, EventArgs e)
        {
            if (CanFire)
                Fire();
        }

        #endregion
    }
}

I've also created other trigger types (i.e. InteractiveMultiTrigger, InteractiveDataTrigger, InteractiveMultiDataTrigger) as well as some more actions which makes it possible to have a conditional and multi-conditional EventTriggers. I'll publish them all if you professional guys confirm this solution.

Thanks for your attention!

这篇关于如何从XAML元素的资源中访问一个故事板?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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