编写构建脚本的游戏!应用框架 [英] Writing a Build Script for a Play! Framework application
问题描述
是如何写的人建立他们的游戏应用程序?
据我所知,您可以运行在命令行起到自动测试
,不过,我想多做一点不仅仅是执行测试。
How are people writing builds for their Play applications?
I understand that you can run play auto-test
on the command-line, however, I would like to do a bit more than just execute the tests.
因此,举例来说,如果我想的Checkstyle和三叶草添加到我的身材,我可以很容易地编写一个Ant脚本,将检查这两件事情,如果有任何的Checkstyle错误或三叶草覆盖失败不是90%。
So for example, if I wanted to add checkstyle and clover to my build, I could easily write an Ant script that would check those two things and fail if there are any checkstyle errors or the clover coverage is not 90%.
我只是想知道是否已经是做什么我刚才所描述的播放的方式。
I was just wondering whether there already was a "Play" way of doing what I have just described.
推荐答案
不是,还不如据我所知,虽然有插件使用Ant / Maven的在玩,你可以尝试将它们集成。但用户可以跳过然后,使用正常发挥。
not, not as far as I know, although there are addons to use ant/maven in Play, you could try to integrate them. But users may skip then and use the normal play.
一个想法是修改播放python脚本运行任何行动之前,这些验证,但这需要所有的开发人员使用该修改的脚本。
An idea would be to modify the Play python script to run these validations before any action, but that would require all developers to use that modified script.
这篇关于编写构建脚本的游戏!应用框架的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!