修改PID经理多线程 [英] Modify PID manager for multi-threading
问题描述
下面是我的PID经理。我想所以它使用多线程对其进行修改。因此,我想每个线程请求PID(也许创建20个左右,像我在while循环do),睡的一段随机时间(我假设使用睡眠()),然后释放PID(类似你见下文)。
我是一个新手,总当谈到C和Linux的线程,所以如果有人能帮助我相应地修改此。我会克隆()函数调用启动?
的#include<&stdio.h中GT;
#包括LT&;&stdlib.h中GT;
#包括LT&;&limits.h中GT;#定义MIN_PID 300
#定义MAX_PID 5000
CB的#define CHAR_BITINT SZ = MAX_PID - MIN_PID + 1;无符号字符* unsignedChar;诠释allocate_map();
INT allocate_pid();
无效release_pid(INT PID);诠释的main()
{
INT地图= allocate_map();
如果(地图== 1){
的printf(\\ nBitmap数据结构初始化\\ n);
INT ID = 0,I = 0; //创建20个进程
而(ⅰ&下; 20){
INT VAL = allocate_pid();
的printf(\\ nProcess%D:PID =%d个我+ 1,VAL);
我++;
}
//释放出几道工序
release_pid(303);的printf(\\ nProcess 303释放。);
release_pid(308);的printf(\\ nProcess 308释放。);
release_pid(309);的printf(\\ nProcess 309释放。); //这个发布后分配了几个流程
INT VAL = allocate_pid();的printf(\\ nProcess%D:PID =%d个+ +我,VAL); //应该是303
VAL = allocate_pid();的printf(\\ nProcess%D:PID =%d个\\ n,++我,VAL); //应该是308
}
其他的printf(\\ nFailed初始化数据结构\\ n);
}/ *创建和初始化一个位图数据结构重新presenting的PID;
返回-1不成功,1成功* /
诠释allocate_map(){
unsignedChar =(无符号字符*)malloc的((SZ + CB-1)/ CB * sizeof的(炭));
如果(unsignedChar)返回1;
返回-1;
}/ *分配并返回一个pid;返回-1
如果无法分配一个PID(所有PID都在使用)* /
INT allocate_pid(){
INT I = 0;
INT PID = unsignedChar [I / CB]放大器; (1 <<;&下;(ⅰ及(CB-1)));
而(PID!= 0){
我++;
PID = unsignedChar [I / CB]放大器; (1 <<;&下;(ⅰ及(CB-1)));
} 如果(1 + MIN_PID&GT; MAX_PID)返回-1;
unsignedChar [I / CB] | = 1&LT;&LT; (ⅰ及(CB-1));
返回1 + MIN_PID;
}/ *发布一个pid给出PID参数的* /
无效release_pid(INT PID){
如果(PID&所述; 300){
的printf(\\ n无效的PID:它应该300和3000。谎言);
返回;
}
INT I = PID - MIN_PID;
unsignedChar [I / CB]放大器; =〜(1 <<;&下;(ⅰ及(CB-1)));
}
Posix线程是这样做的最简单和规范的方法。
维基百科得到了一个很好的例子了。
基本上,您通过 pthread_create的手段()
线程实例,然后加入他们的行列,或等待它们完成通过在pthread_join()
。
注意,维基百科条目也说一些关于使用gcc编译。在 -pthread
或 -lpthread
绝对必要存在的,否则你会得到未定义的引用。
Below is my PID manager. I want to modify it so it uses multi-threading. Therefore I would like for each thread to request a pid (maybe create 20 or so like I do in the while loop), sleep for a random period of time (I assume use sleep() ), and then release the pid (similar to what you see below).
I am a total newbie when it comes to threads in C and Linux so if someone can help me modify this accordingly. Would I start with the clone() function call?
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#define MIN_PID 300
#define MAX_PID 5000
#define CB CHAR_BIT
int sz = MAX_PID - MIN_PID + 1;
unsigned char *unsignedChar;
int allocate_map();
int allocate_pid();
void release_pid(int pid);
int main()
{
int map = allocate_map();
if (map == 1) {
printf("\nBitmap Data Structure initialized.\n");
int id = 0, i = 0;
//create 20 processes
while (i < 20) {
int val = allocate_pid();
printf("\nProcess %d: pid = %d", i+1, val);
i++;
}
//release a few processes
release_pid(303); printf("\nProcess 303 released.");
release_pid(308); printf("\nProcess 308 released.");
release_pid(309); printf("\nProcess 309 released.");
//allocate a few more processes after this release
int val = allocate_pid(); printf("\nProcess %d : pid = %d", ++i, val); //should be 303
val = allocate_pid(); printf("\nProcess %d : pid = %d\n", ++i, val); //should be 308
}
else printf("\nFailed to initialize data structure.\n");
}
/* Creates and initializes a bitmap data structure for representing pids;
returns —1 for unsuccessful, 1 for successful */
int allocate_map() {
unsignedChar = (unsigned char*)malloc((sz+CB-1)/CB * sizeof(char));
if (unsignedChar) return 1;
return -1;
}
/* Allocates and returns a pid; returns -1
if it is unable to allocate a pid (all pids are in use) */
int allocate_pid() {
int i = 0;
int pid = unsignedChar[i/CB] & (1 << (i & (CB-1)));
while (pid != 0) {
i++;
pid = unsignedChar[i/CB] & (1 << (i & (CB-1)));
}
if (i+MIN_PID > MAX_PID) return -1;
unsignedChar[i/CB] |= 1 << (i & (CB-1));
return i+MIN_PID;
}
/* Releases a pid given a pid parameter*/
void release_pid(int pid) {
if (pid < 300) {
printf("\nInvalid PID: It should lie between 300 and 3000.");
return;
}
int i = pid - MIN_PID;
unsignedChar[i/CB] &= ~(1 << (i & (CB-1)));
}
Posix Threads are the simplest and canonical way to do this.
Wikipedia has got a nice example already.
Basically, you create thread instances by means of pthread_create()
and join them thereafter or "wait for them to finish" via pthread_join()
.
Note that the Wikipedia entry also says something about compilation using gcc. The -pthread
or -lpthread
is strictly necessary there, otherwise you'll get undefined references.
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