ThreeJS camera.lookAt()有没有效果,是不是我做错了什么? [英] ThreeJS camera.lookAt() has no effect, is there something I'm doing wrong?
问题描述
在Three.js,我希望有一个摄像头在3D空间中的点指出。
In Three.js, I want a camera to be pointed at a point in 3D space.
为此,我尝试使用像这样的 camera.lookAt
功能:
For this purpose, I tried using the camera.lookAt
function like so:
camera.lookAt(new THREE.Vector3(-100,-100,0));
不过,我发现呼叫有任何作用。它少了点什么都没有。我试图改变号码的载体,而我总是得到相同的外观在屏幕上,当它应该被改变。
However, I found out that the call has no effect whatsoever. It just does nothing at all. I tried changing the numbers in the vector, and I always get the same look on screen, when it should be changing.
我刚刚发现,现在,如果我删除 THREE.TrackballControls
我在code时, camera.lookAt()
的作品,因为它应该。是不是有什么毛病我怎么使用THREE.TrackballControls?这是我如何初始化它们:
I just found now that if I remove the THREE.TrackballControls
I have in my code, the camera.lookAt()
works as it should. Is there something wrong with how I use THREE.TrackballControls? This is how I initialize them:
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls.rotateSpeed = 10.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 1.0;
var radius = 5;
controls.minDistance = radius * 1.1;
controls.maxDistance = radius * 100;
controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ]*/
然后在我的渲染功能,我做的:
And then in my render function I do:
function render() {
controls.update();
renderer.render(scene, camera);
}
在Three.js文档是pretty的稀少,所以我想我会在这里问。难道我做错了什么?
Documentation on Three.js is pretty scarce, so I thought I'd ask here. Am I doing something wrong?
推荐答案
看的<一个源$ C $ C href="https://github.com/mrdoob/three.js/blob/master/src/extras/controls/TrackballControls.js"><$c$c>THREE.TrackballControls$c$c>,我想通了,我可以让相机的外观,我想通过设置 trackballControls.target
到 THREE.Vector3
我想要看看,然后再重新描绘的场景。
Looking at the source code of THREE.TrackballControls
, I figured out that I can make the camera look where I want by setting trackballControls.target
to the THREE.Vector3
I want it to look at, and then rerendering the scene.
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