SketchUp的出口OBJ与纹理 - 如何 [英] SketchUp export obj with textures - how
问题描述
的Windows 7(64位),SketchUp的制作13.0.4812。
Windows 7 (64bit), SketchUp Make 13.0.4812.
目标:的SketchUp .skp模式转换为 .OBJ
和负载的WebGL使用three.js
Goal: convert SketchUp .skp model to .obj
and load to WebGL using three.js.
问题:的SketchUp的出口模式, .OBJ
与外部的纹理,这些纹理不会被three.js加载
Problem: sketchup exports model to .obj
with external textures, and these textures are not loaded by three.js.
问:是有可能的SketchUp模型保存为一个 .OBJ
文件与纹理
Question: is it possible to save SketchUp model as one .obj
file with textures?
推荐答案
没有,.OBJ是一个简单的文本格式。你不能存储纹理的.obj。 这里有一个例子,了解如何从一个单独的.jpg文件加载纹理。
No, .obj is a simple text format. You can't store textures in .obj. Here is an example on how to load the texture from a separate .jpg file.
我复制了重要的位:
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var texture = new THREE.Texture();
var loader = new THREE.ImageLoader( manager );
loader.load( 'textures/ash_uvgrid01.jpg', function ( image ) {
texture.image = image;
texture.needsUpdate = true;
} );
// model
var loader = new THREE.OBJLoader( manager );
loader.load( 'obj/male02/male02.obj', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.map = texture;
}
scene.add( object );
});
});
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