以上使用的TcpClient一个网络发送和接收数据 [英] Sending and receiving data over a network using TcpClient
问题描述
我需要开发将连接到TCP服务器的服务。主要任务是阅读收到的消息,并在十分钟内也将命令发送到服务器,就像一个同步命令。比如,我用的TcpClient对象,如下所示:
I need to develop a service that will connect to a TCP server. Main tasks are reading incoming messages and also sending commands to the server in ten minutes, like a synchronize command. For example, I used the TcpClient object as shown below:
...
TcpClient tcpClient = new TcpClient();
tcpClient.Connect("x.x.x.x", 9999);
networkStream = tcpClient.GetStream();
clientStreamReader = new StreamReader(networkStream);
clientStreamWriter = new StreamWriter(networkStream);
while(true)
{
clientStreamReader.Read()
}
此外,当我需要写出来的东西中的任何方法,我用:
Also, when I need to write out something in any method, I use:
clientStreamWriter.write("xxx");
这是用法是否正确?还是有更好的办法?
Is this usage correct? Or is there a better way?
推荐答案
顺便说一句,你可以使用序列化技术派字符串,数字或者是支持序列化的任何对象(大多数.NET数据存储类和放大器;结构为[Serializable接口])。
在那里,你应该先发的Int32长度在四个字节的数据流,然后二进制序列化(System.Runtime.Serialization.Formatters.Binary.BinaryFormatter)数据发送到它。
By the way, you can use serialization technology to send strings, numbers or any objects which are support serialization (most of .NET data-storing classes & structs are [Serializable]). There, you should at first send Int32-length in four bytes to the stream and then send binary-serialized (System.Runtime.Serialization.Formatters.Binary.BinaryFormatter) data into it.
在另一侧或连接(在两侧实际上)你definetly应该有一个字节[]缓冲区,U将追加并在运行时修剪左数据时到来。
On the other side or the connection (on both sides actually) you definetly should have a byte[] buffer which u will append and trim-left at runtime when data is coming.
喜欢的东西,我现在用:
Something like that I am using:
namespace System.Net.Sockets
{
public class TcpConnection : IDisposable
{
public event EvHandler<TcpConnection, DataArrivedEventArgs> DataArrive = delegate { };
public event EvHandler<TcpConnection> Drop = delegate { };
private const int IntSize = 4;
private const int BufferSize = 8 * 1024;
private static readonly SynchronizationContext _syncContext = SynchronizationContext.Current;
private readonly TcpClient _tcpClient;
private readonly object _droppedRoot = new object();
private bool _dropped;
private byte[] _incomingData = new byte[0];
private Nullable<int> _objectDataLength;
public TcpClient TcpClient { get { return _tcpClient; } }
public bool Dropped { get { return _dropped; } }
private void DropConnection()
{
lock (_droppedRoot)
{
if (Dropped)
return;
_dropped = true;
}
_tcpClient.Close();
_syncContext.Post(delegate { Drop(this); }, null);
}
public void SendData(PCmds pCmd) { SendDataInternal(new object[] { pCmd }); }
public void SendData(PCmds pCmd, object[] datas)
{
datas.ThrowIfNull();
SendDataInternal(new object[] { pCmd }.Append(datas));
}
private void SendDataInternal(object data)
{
if (Dropped)
return;
byte[] bytedata;
using (MemoryStream ms = new MemoryStream())
{
BinaryFormatter bf = new BinaryFormatter();
try { bf.Serialize(ms, data); }
catch { return; }
bytedata = ms.ToArray();
}
try
{
lock (_tcpClient)
{
TcpClient.Client.BeginSend(BitConverter.GetBytes(bytedata.Length), 0, IntSize, SocketFlags.None, EndSend, null);
TcpClient.Client.BeginSend(bytedata, 0, bytedata.Length, SocketFlags.None, EndSend, null);
}
}
catch { DropConnection(); }
}
private void EndSend(IAsyncResult ar)
{
try { TcpClient.Client.EndSend(ar); }
catch { }
}
public TcpConnection(TcpClient tcpClient)
{
_tcpClient = tcpClient;
StartReceive();
}
private void StartReceive()
{
byte[] buffer = new byte[BufferSize];
try
{
_tcpClient.Client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, DataReceived, buffer);
}
catch { DropConnection(); }
}
private void DataReceived(IAsyncResult ar)
{
if (Dropped)
return;
int dataRead;
try { dataRead = TcpClient.Client.EndReceive(ar); }
catch
{
DropConnection();
return;
}
if (dataRead == 0)
{
DropConnection();
return;
}
byte[] byteData = ar.AsyncState as byte[];
_incomingData = _incomingData.Append(byteData.Take(dataRead).ToArray());
bool exitWhile = false;
while (exitWhile)
{
exitWhile = true;
if (_objectDataLength.HasValue)
{
if (_incomingData.Length >= _objectDataLength.Value)
{
object data;
BinaryFormatter bf = new BinaryFormatter();
using (MemoryStream ms = new MemoryStream(_incomingData, 0, _objectDataLength.Value))
try { data = bf.Deserialize(ms); }
catch
{
SendData(PCmds.Disconnect);
DropConnection();
return;
}
_syncContext.Post(delegate(object T)
{
try { DataArrive(this, new DataArrivedEventArgs(T)); }
catch { DropConnection(); }
}, data);
_incomingData = _incomingData.TrimLeft(_objectDataLength.Value);
_objectDataLength = null;
exitWhile = false;
}
}
else
if (_incomingData.Length >= IntSize)
{
_objectDataLength = BitConverter.ToInt32(_incomingData.TakeLeft(IntSize), 0);
_incomingData = _incomingData.TrimLeft(IntSize);
exitWhile = false;
}
}
StartReceive();
}
public void Dispose() { DropConnection(); }
}
}
这只是一个例子,你应该修改为您的使用。
That is just an example, you should edit it for your use.
这篇关于以上使用的TcpClient一个网络发送和接收数据的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!