C#:触发事件时的对象被添加到队列 [英] C#: Triggering an Event when an object is added to a Queue
问题描述
我需要能够触发当一个对象被添加到事件问答LT;委托方式>
I need to be able to trigger a event whenever an object is added to a Queue<Delegate>
.
我创建的延伸队列
一个新类:
I created a new class that extends Queue
:
public delegate void ChangedEventHandler(object sender, EventArgs e);
public class QueueWithChange<Delegate> : Queue<Delegate>
{
public event ChangedEventHandler Changed;
protected virtual void OnChanged(EventArgs e) {
if (Changed != null)
{
Changed(this, e);
}
}
}
,然后从另一个类连接的情况下,这样的一样:
And then attached the event from another class, like such:
QueueWithChange<TimerDelegate> eventQueue = new QueueWithChange<TimerDelegate>();
//
eventQueue.Changed += new ChangedEventHandler(delegate(object s, EventArgs ex) {
//This event is not being triggered, so this code is unreachable atm...and that is my problem
if (eventQueue.Count > 0)
{
eventQueue.Dequeue().Invoke(new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(5) });
actionTimer.Stop();
}
});
但每当我排队一个对象( eventQueue.Enqueue(东西)
),不被解雇的附加事件。
But whenever I enqueue an object (eventQueue.Enqueue(something)
), the attached event is not being fired.
我是什么在这里失踪?
推荐答案
如果你指的是不通用的队列
类,那么你可以只覆盖>排队:
If you mean the non-generic Queue
class, then you can just override Enqueue
:
public override void Enqueue(object obj)
{
base.Enqueue(obj);
OnChanged(EventArgs.Empty);
}
不过,如果你指的是普通的队列&LT; T&GT;
类,然后注意,是覆盖没有合适的虚方法。你可能会做的更好为封装队列与你自己的类:
However, if you mean the generic Queue<T>
class, then note that there is no suitable virtual method to override. You might do better to encapsulate the queue with your own class:
(**重要修改:删除基类!!! **)
(** important edit: removed base-class!!! **)
class Foo<T>
{
private readonly Queue<T> queue = new Queue<T>();
public event EventHandler Changed;
protected virtual void OnChanged()
{
if (Changed != null) Changed(this, EventArgs.Empty);
}
public virtual void Enqueue(T item)
{
queue.Enqueue(item);
OnChanged();
}
public int Count { get { return queue.Count; } }
public virtual T Dequeue()
{
T item = queue.Dequeue();
OnChanged();
return item;
}
}
不过,看着你的code,似乎有可能是你在这里使用多线程。如果是这样的话,可以考虑线程队列的吧。
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