尼尼微VS cocos3d [英] nineveh vs cocos3d

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问题描述

我在学浩发展与cocos2d的游戏应用程序,这是非常非常有趣的;但是当我准备好了我想探索一个不错的3D引擎打造的3D应用程序。 在网上,我注意到这两个仪器:尼尼微和放大器; cocos3d。 有没有人可以教我他们之间的分歧,什么是最好的? (我知道团结3D也是,但我不喜欢太多的话) 谢谢

I'm learning ho to develop a game app with cocos2d and it's very very interesting; but when I'm ready I want to explore a good 3d engine to create 3d app. In the web I noticed this two instruments: nineveh & cocos3d. Is there someone that can teach me their differences and what's the best? (I know unity 3d also but I don't like to much it) thanks

推荐答案

我想,主要的区别在于科科斯3D是一个游戏引擎,ninevehGL只是一个3D引擎。我研究了一下尼尼微,在我看来是最好的3D引擎为iOS,只是的OpenGL2.0,它研究了面向对象和objC考虑多线程(但地面主要是C ++,这是一个加号,'事业C ++是很多比ObjC更快)。问题是,ninevehGL发展得很慢,开发改变了路线图与巨大的延误。我不是在责怪他,因为他做的工作是真棒,但我担心的最终停止发展。
科科斯3D在我看来实在是落后的3D渲染功能,因为它使用OpenGL 1.1,会出现在2013年第一季度OGL2.0升级。
团结恐怕是3D最好的游戏引擎,当然虚幻,但这种方法是完全不同的,最后附带了一个IDE,你不能使用X code使用它,语言也不同接近的脚本,我猜。

I guess that the main difference is that Cocos 3d is a game engine, ninevehGL is "just" a 3d engine. I played around with nineveh and in my opinion is the best 3d engine for ios, is just openGL2.0, it is studied for multithreading with OOP and objC in mind (but the ground is mostly C++ and that's a plus, 'cause c++ is a lot faster than ObjC). The problem is that ninevehGL development is going really slow, the dev changed the roadmap with huge delays. I'm not blaming on him because the work he made is awesome but I'm worried in a eventual stop in development.
Cocos 3d in my opinion is really behind in 3d rendering functionality since it uses OpenGL 1.1, there will be an upgrade in first quarter of 2013 for OGL2.0.
Unity is probably the best game engine for 3d with Unreal of course but the approach is totally different, the last comes with an IDE and you can't use it with Xcode, the language is also different closer to scripting I guess.

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