线程收集无锁 [英] Threadsafe collection without lock
问题描述
我准备自己接受记者采访时,我整个followign问题就来了。我试过,但我找不到任何可以创建一个包含线程安全的集合类,而不锁。如果知道的任何解决方案,请您帮助
I am preparing myself for an interview and I came across the followign question. I tried but I could not find anything which can create a class containing thread safe collection without "lock". If know any solution then please help.
创建对象派生的C#类并实现以下方法:
Create a C# class derived from Object and implements the following methods:
- AddString - 这个方法应该给定的字符串添加到内部集合
- 的ToString - 重写此方法并返回一个包含所有的字符串一个单一的,逗号分隔的字符串内部集合
要求:
- 必须是线程安全
- 必须支持多个并发读取器
- 不得使用任何预先存在的线程安全的集合
- 奖励:不使用任何类型的锁
- Must be thread-safe
- Must support multiple concurrent readers
- Must not use any pre-existing thread-safe collections
- Bonus: don’t use any type of lock
推荐答案
下面是一个通过在本地副本工作实现了集合的无锁的修改,然后尝试与全球征集原子掉它,同时检查比赛方式:
Here’s a way of achieving lock-free modification of a collection by working on a local copy and then attempting to atomically swap it with the global collection whilst checking for races:
public class NonLockingCollection
{
private List<string> collection;
public NonLockingCollection()
{
// Initialize global collection through a volatile write.
Interlocked.CompareExchange(ref collection, new List<string>(), null);
}
public void AddString(string s)
{
while (true)
{
// Volatile read of global collection.
var original = Interlocked.CompareExchange(ref collection, null, null);
// Add new string to a local copy.
var copy = original.ToList();
copy.Add(s);
// Swap local copy with global collection,
// unless outraced by another thread.
var result = Interlocked.CompareExchange(ref collection, copy, original);
if (result == original)
break;
}
}
public override string ToString()
{
// Volatile read of global collection.
var original = Interlocked.CompareExchange(ref collection, null, null);
// Since content of global collection will never be modified,
// we may read it directly.
return string.Join(",", original);
}
}
修改:由于使用 Interlocked.CompareExchange
来隐式执行挥发性的读取和写入,已经引起了一些混乱,我张贴的等效代码下面 Thread.MemoryBarrier 。code>调用而不是
Edit: Since using Interlocked.CompareExchange
to implicitly perform volatile reads and writes has given rise to some confusion, I’m posting below the equivalent code with Thread.MemoryBarrier
calls instead.
public class NonLockingCollection
{
private List<string> collection;
public NonLockingCollection()
{
// Initialize global collection through a volatile write.
collection = new List<string>();
Thread.MemoryBarrier();
}
public void AddString(string s)
{
while (true)
{
// Fresh volatile read of global collection.
Thread.MemoryBarrier();
var original = collection;
Thread.MemoryBarrier();
// Add new string to a local copy.
var copy = original.ToList();
copy.Add(s);
// Swap local copy with global collection,
// unless outraced by another thread.
var result = Interlocked.CompareExchange(ref collection, copy, original);
if (result == original)
break;
}
}
public override string ToString()
{
// Fresh volatile read of global collection.
Thread.MemoryBarrier();
var original = collection;
Thread.MemoryBarrier();
// Since content of global collection will never be modified,
// we may read it directly.
return string.Join(",", original);
}
}
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