C#生产者/消费者模式 [英] C# Producer/Consumer pattern
问题描述
我有简单的一个生产者两位消费者的代码如下
,但输出仅耗费C2。
在我的代码中的任何错误?
I have simple one producer two consumers code as follow but the output are only C2 consuming. any bug in my code?
class Program
{
static void Main(string[] args)
{
Object lockObj = new object();
Queue<string> queue = new Queue<string>();
Producer p = new Producer(queue, lockObj);
Consumer c1 = new Consumer(queue, lockObj, "c1");
Consumer c2 = new Consumer(queue, lockObj, "c2");
Thread t1 = new Thread(c1.consume);
Thread t2 = new Thread(c2.consume);
t1.Start();
t2.Start();
Thread t = new Thread(p.produce);
t.Start();
Console.ReadLine();
}
}
public class Producer
{
Queue<string> queue;
Object lockObject;
static int seq = 0;
public Producer(Queue<string> queue, Object lockObject)
{
this.queue = queue;
this.lockObject = lockObject;
}
public void produce()
{
while( seq++ <15) //just testinng 15 items
{
lock (lockObject)
{
string item = "item" + seq;
queue.Enqueue(item);
Console.WriteLine("Producing {0}", item);
if (queue.Count == 1)
{ // first
Monitor.PulseAll(lockObject);
}
}
}
}
}
public class Consumer
{
Queue<string> queue;
Object lockObject;
string name;
public Consumer(Queue<string> queue, Object lockObject, string name)
{
this.queue = queue;
this.lockObject = lockObject;
this.name = name;
}
public void consume()
{
string item;
while (true)
{
lock (lockObject)
{
if (queue.Count == 0)
{
Monitor.Wait(lockObject);
continue;
}
item = queue.Dequeue();
Console.WriteLine(" {0} Consuming {1}", name, item);
}
}
}
}
和输出
生产ITEM1
C2消费ITEM1
Producing item1 c2 Consuming item1
生产ITEM2
C2消费ITEM2
Producing item2 c2 Consuming item2
生产项目3
C2消费项目3
Producing item3 c2 Consuming item3
生产ITEM4
C2消费ITEM4
Producing item4 c2 Consuming item4
生产ITEM5
C2消费ITEM5
Producing item5 c2 Consuming item5
生产ITEM6
C2消费ITEM6
Producing item6 c2 Consuming item6
生产item7
C2消费item7
Producing item7 c2 Consuming item7
生产item8
C2消费item8
Producing item8 c2 Consuming item8
生产item9
C2消费item9
Producing item9 c2 Consuming item9
生产item10
C2消费item10
Producing item10 c2 Consuming item10
生产第11项
C2消费第11项
Producing item11 c2 Consuming item11
生产item12
C2消费item12
Producing item12 c2 Consuming item12
生产item13
C2消费item13
Producing item13 c2 Consuming item13
生产item14
C2消费item14
Producing item14 c2 Consuming item14
生产item15
C2消费item15
Producing item15 c2 Consuming item15
推荐答案
首先,我无法重现你的问题,在这里两个线程消耗一些物品。我猜你的机器速度更快,但是像万千瓦增加睡眠暗示会解决。
我也建议是,你不要试图同步制片人,我的意思是让他排队的项目一样快,因为它可以让消费者同步看到谁处理每个项目。
我做了一个快速修改,它似乎是做工精细:
First, I can't reproduce your problem, here both threads consume some of the items. I guess your machine is faster but adding Sleep like gw suggest will solve that. What I would also suggest is that you don't try to sync the producer, I mean let it queue items as fast as it can and let the consumers sync to see who handles each item. I made a quick modification and it seems to be working fine:
static void Main()
{
Object lockObj = new object();
Queue<string> queue = new Queue<string>();
Producer p = new Producer(queue);
Comsumer c1 = new Comsumer(queue, lockObj, "c1");
Comsumer c2 = new Comsumer(queue, lockObj, "c2");
Thread t1 = new Thread(c1.consume);
Thread t2 = new Thread(c2.consume);
t1.Start();
t2.Start();
Thread t = new Thread(p.produce);
t.Start();
Console.ReadLine();
}
}
public class Producer
{
Queue<string> queue;
static int seq;
public Producer(Queue<string> queue)
{
this.queue = queue;
}
public void produce()
{
while (seq++ < 1000) //just testinng 15 items
{
string item = "item" + seq;
queue.Enqueue(item);
Console.WriteLine("Producing {0}", item);
}
}
}
public class Comsumer
{
Queue<string> queue;
Object lockObject;
string name;
public Comsumer(Queue<string> queue, Object lockObject, string name)
{
this.queue = queue;
this.lockObject = lockObject;
this.name = name;
}
public void consume()
{
string item;
while (true)
{
lock (lockObject)
{
if (queue.Count == 0)
{
continue;
}
item = queue.Dequeue();
Console.WriteLine(" {0} Comsuming {1}", name, item);
}
}
}
}
您也可以增加睡眠消费者循环减慢。
You may also add the sleep to slow down the consumer loops.
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