为什么Enumerable.Range不是直接收益循环更快? [英] Why is Enumerable.Range faster than a direct yield loop?

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问题描述

下面的代码是检查的三种不同的方式做同样的解决方案的性能。

The code below is checking performance of three different ways to do same solution.

    public static void Main(string[] args)
    {
        // for loop
        {
            Stopwatch sw = Stopwatch.StartNew();

            int accumulator = 0;
            for (int i = 1; i <= 100000000; ++i)
            {
                accumulator += i;
            }

            sw.Stop();

            Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, accumulator);
        }

        //Enumerable.Range
        {
            Stopwatch sw = Stopwatch.StartNew();

            var ret = Enumerable.Range(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n);

            sw.Stop();
            Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret);
        }

        //self-made IEnumerable<int>
        {
            Stopwatch sw = Stopwatch.StartNew();

            var ret = GetIntRange(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n);

            sw.Stop();
            Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret);
        }
    }

    private static IEnumerable<int> GetIntRange(int start, int count)
    {
        int end = start + count;

        for (int i = start; i < end; ++i)
        {
            yield return i;
        }
    }
}



的结果是:

The results are:

time = 306; result = 987459712
time = 1301; result = 987459712
time = 2860; result = 987459712



这是不足为奇的for循环是比其他两个解决方案快,因为Enumerable.Aggregate需要更多的方法调用。然而,语出惊人我说:Enumerable.Range是比自制的IEnumerable更快。我以为Enumerable.Range会比简单的GetIntRange方法更多的开销。

It is not surprising that the "for loop" is faster than the other two solutions, because Enumerable.Aggregate takes more method invocations. However, it really surprises me that "Enumerable.Range" is faster than the "self-made IEnumerable". I thought that Enumerable.Range would have more overhead than the simple GetIntRange method.

什么是这种情况的可能原因?

What are the possible reasons for this?

推荐答案

为什么要 Enumerable.Range 比你自制 GetIntRange ?事实上,如果 Enumerable.Range 定义为

Why should Enumerable.Range be any slower than your self-made GetIntRange? In fact, if Enumerable.Range were defined as

public static class Enumerable {
    public static IEnumerable<int> Range(int start, int count) {
        var end = start + count;
        for(var current = start; current < end; ++current) {
            yield return current;
        }
    }
}



那么它应该是完全一样快如你自制 GetIntRange 。这其实是对 Enumerable.Range 的参考实现,在没有任何技巧编译器或程序员的一部分。

then it should be exactly as fast as your self-made GetIntRange. This is in fact the reference implementation for Enumerable.Range, absent any tricks on the part of the compiler or programmer.

您可能要比较你的 GetIntRange System.Linq.Enumerable.Range 通过以下实现(当然,编译发布模式,罗布指出)。此实现可能就什么编译器会从迭代器块产生略微优化。

You may want to compare your GetIntRange and System.Linq.Enumerable.Range with the following implementation (of course, compile in release mode, as Rob points out). This implementation may be slightly optimized with respect to what a compiler would generate from an iterator block.

public static class Enumerable {
    public static IEnumerable<int> Range(int start, int count) {
        return new RangeEnumerable(start, count);
    }
    private class RangeEnumerable : IEnumerable<int> {
        private int _Start;
        private int _Count;
        public RangeEnumerable(int start, int count) {
            _Start = start;
            _Count = count;
        }
        public virtual IEnumerator<int> GetEnumerator() {
            return new RangeEnumerator(_Start, _Count);
        }
        IEnumerator IEnumerable.GetEnumerator() {
            return GetEnumerator();
        }
    }
    private class RangeEnumerator : IEnumerator<int> {
        private int _Current;
        private int _End;
        public RangeEnumerator(int start, int count) {
            _Current = start - 1;
            _End = start + count;
        }
        public virtual void Dispose() {
            _Current = _End;
        }
        public virtual void Reset() {
            throw new NotImplementedException();
        }
        public virtual bool MoveNext() {
            ++_Current;
            return _Current < _End;
        }
        public virtual int Current { get { return _Current; } }
        object IEnumerator.Current { get { return Current; } }
    }
}

这篇关于为什么Enumerable.Range不是直接收益循环更快?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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