Flex项目VS ActionScript项目的缺点? [英] Disadvantages of a Flex project vs an Actionscript project?

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问题描述

我最近开始做一个游戏的弹性生成。本场比赛目前的Flex项目。

I've recently started making a game in FlexBuilder. The game is currently a Flex project.

有没有什么缺点使用Flex,而不是仅仅的Actionscript?

Is there any downside to using Flex as opposed to just Actionscript?

一个朋友的朋友告诉我,Flex是不是一个ActionScript项目要慢。我一直无法验证这种在​​互联网上;是否有任何真理这种说法?

A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?

谢谢!

推荐答案

  • 如果你正在开发一个游戏,你应该使用ActionScript项目。柔性是仅用于驱动的​​数据的应用程序和用户界面。
  • Flex编译器产生大量的中间code到MXML文件转换为动作(可以查看这些文件,如果您编译与 -keep 编译器选项)。这code,纳入到您的SWF Flex框架,显著增加了尺寸。
  • 在一个文本框(世界你好),并且使用相同的文字标签的Flex项目创建ActionScript项目。建立他们,去他们的货仓调试文件夹和比较文件的大小。虽然动作一个是只有几个千字节的,柔性的SWF将至少为100 KB。
  • 至于速度方面,由于Flex框架坐拥动作之上,这显然会对性能缺点。
  • 柔性之美在于容易创建UI组件和开发数据驱动的应用程序经常与服务器通信。
  • 请不要使用它,除非你真的需要它。

  • If you're developing a game, you should be using an ActionScript project. Flex is to be used only for data driven applications and user interfaces.
  • The flex compiler generates a lot of intermediate code to convert mxml files into actionscript (you can view those files if you compile with -keep compiler option). This code, the flex framework incorporated to your SWF, adds significantly to the size.
  • Create an actionscript project with a textfield ("hello world") and a flex project with a label with the same text. Build them, go to their bin-debug folders and compare the file sizes. While actionscript one is only a couple of kilobytes, flex swf would be at least a 100 kB.
  • As far as speed is concerned, since the flex framework is sitting on top of actionscript, it obviously would have a performance downside.
  • The beauty of flex lies in the easiness to create UI components and developing data driven applications that frequently communicates with the server.
  • Don't use it unless you truly need it.
  • 这篇关于Flex项目VS ActionScript项目的缺点?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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