C#中:在一个文本框使用嵌入字体 [英] C# : Using an embedded font on a textbox
问题描述
我嵌入我的应用程序作为EmbeddedResource字体和希望在文本中使用它。
AddMemoryFont帮助,说我必须兼容文本呈现设置为true,使用GDI +等都可以用我的字体,但不知何故,它只是将无法显示正确的字体。
I'm embedding a font in my app as EmbeddedResource and want to use it in a textbox. AddMemoryFont help says I have to set compatible text rendering to true to use GDI+ so my font can be used, but somehow it just won't display the right font.
在Program.cs中我明确状态:
Application.SetCompatibleTextRenderingDefault(真);
in Program.cs I explicitly state : Application.SetCompatibleTextRenderingDefault(true);
那么为什么不工作?
任何人有线索?
So why is it not working ? Anybody got a clue ?
推荐答案
好吧,我理解了它感谢interwebs和谷歌。
Okay, I figured it out thanks to the interwebs and Google.
有关将来参考,如果任何人有这个问题,解决方法是:让你的嵌入字体作为流之后
,并调用AddMemoryFont,
你面前调用AddFontMemResourceEx!
(所以你必须导入它在C#中不可用:
For future reference, if anybody has this problem, the fix is : after getting your embedded font as a stream, and before calling AddMemoryFont, you have to call AddFontMemResourceEx ! (Not available in C# so you have to import it :
[DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
和则:
//create an unsafe memory block for the data
System.IntPtr data = Marshal.AllocCoTaskMem((int)fontStream.Length);
//create a buffer to read in to
Byte[] fontData = new Byte[fontStream.Length];
//fetch the font program from the resource
fontStream.Read(fontData, 0, (int)fontStream.Length);
//copy the bytes to the unsafe memory block
Marshal.Copy(fontData, 0, data, (int)fontStream.Length);
// We HAVE to do this to register the font to the system (Weird .NET bug !)
uint cFonts = 0;
AddFontMemResourceEx(data, (uint)fontData.Length, IntPtr.Zero, ref cFonts);
//pass the font to the font collection
mFontCollection.AddMemoryFont(data, (int)fontStream.Length);
//close the resource stream
fontStream.Close();
//free the unsafe memory
Marshal.FreeCoTaskMem(data);
和急板,你就可以使用该字体。
没有AddFontMemResourceEx它不会工作。
And presto, you'll be able to use the font. Without the AddFontMemResourceEx it wont work.
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