转换角度以度为向量 [英] Convert an angle in degrees, to a vector
问题描述
我在做一些游戏节目。 FWIW我使用XNA,但我怀疑,这是相关的。
I'm doing some game programming. FWIW I'm using XNA, but I'm doubtful that this is relevant.
我想度转换为方向向量(即X和Y)与幅度1
I'd like to convert degrees to a directional vector (ie X and Y) with magnitude 1.
我的原点(0,0)是在左上角。
My origin (0,0) is in the upper left.
所以我想0度转换为[0,-1]
So I'd like 0 degrees to convert to [0, -1]
我以为最好的方法,这样做是为了把我的北/上的定义,并采用矩阵旋转,但这似乎并没有工作。
I thought the best way to do this was to take my definition of North/Up and rotate it using a matrix, but this does not seem to be working.
这里是代码...
public class Conversion
{
public static Vector2 GetDirectionVectorFromDegrees(float Degrees)
{
Vector2 North= new Vector2(0, -1);
float Radians = MathHelper.ToRadians(Degrees);
var RotationMatrix = Matrix.CreateRotationZ(Radians);
return Vector2.Transform(North, RotationMatrix);
}
}
...这是我的单位测试...
[TestFixture]
public class Turning_Tests
{
[Test]
public void Degrees0_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(0);
Assert.AreEqual(0, result.X);
Assert.AreEqual(-1, result.Y);
}
[Test]
public void Degrees90_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(90);
Assert.AreEqual(1, result.X);
Assert.AreEqual(0, result.Y);
}
[Test]
public void Degrees180_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(180);
Assert.AreEqual(0, result.X);
Assert.AreEqual(1, result.Y);
}
[Test]
public void Degrees270_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(270);
Assert.AreEqual(-1, result.X);
Assert.AreEqual(0, result.Y);
}
}
我是不是接近这一切都错了吗?
我应该用一个矩阵?
具有我搞砸了,并从度在错误的地方转换成弧度
Am I approaching this all wrong? Should I be using a matrix? Have I screwed up and converted from degrees to radians in the wrong place?
我见过的建议,这可以使用类似的代码来完成:
I've seen suggestions that this can be done using code like:
new Vector2((float)Math.Cos(Angle), (float)Math.Sin(Angle));
...或...有时
...or sometimes...
new Vector2((float)Math.Sin(Angle), (float)Math.Cos(Angle));
然而,这些似乎并没有工作,要么
However these don't seem to work either
有人可以把我在正确的道路上......或者更好的给我一些代码,这将导致4提供的单元测试路径?
在事先非常感谢
推荐答案
只需使用:
new Vector2((float)Math.Cos(radians), (float)Math.Sin(radians))
请务必从度转换为弧度,这种方法了。
Be sure to convert from degrees to radians with this approach too.
这会使用<$开始的数学家的约定C $ C> [1,0] 朝要去的方向 [0,1]
(即逆时针方向的取向数学家用于两轴)。
This uses the mathematician's convention of starting from [1, 0]
and going in the direction towards [0, 1]
(that is counter-clockwise with the orientation that mathematicians use for the two axes).
要改为使用您的约定(从开始[0,-1]
To use instead your convention (starting from [0, -1]
and going in the direction of [1, 0]
) you need:
new Vector2((float)Math.Sin(radians), -(float)Math.Cos(radians))
请注意,您的转换,从角度到弧度永远不可能准确的(这涉及到与π
的东西)。您应当允许在你的测试一些宽容。另外,如果你使用双击
而不是浮动
为弧度
,你将不得不在中间计算一些额外的精度。
Note that your conversion from degrees to radians can never be exact (it involves something with π
). You should allow for some tolerance in your tests. Also, if you use double
instead of float
for the radians
, you will have some extra precision in the intermediate calculation.
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