动态铸造在ActionScript [英] Dynamically Casting In ActionScript
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问题描述
有没有办法来动态地投中的Actionscript?我要完成由以下code说明什么:
Is there a way to cast dynamically in Actionscript? What I want to accomplish is illustrated by the following code:
var Val:*;
var S:String=SomeTextEdit.text;
switch (DesiredTypeTextEdit.text) {
case 'int':Val=int(S);break;
case 'uint':Val=uint(S);break;
case 'String':Val=String(S);break;
case 'Number':Val=Number(S);break;
...
}
SomeDisplayObject[SomePropertyNameTextEdit.text]=Val;
我在寻找的东西像下面的伪code:
I am looking for something LIKE the following PSEUDOCODE:
SomeDisplayObject[SomePropertyName]=eval(DesiredType)(SomeTextEdit.text);
是的,我已经认识到的eval是上不了台面的,也不是怎么一会用它。
Yes, I already realize that "eval" is not on the table, nor is that how one would use it.
什么是正确的方法是什么?
What's the RIGHT way?
推荐答案
您可能会寻找这样的事情:
You might be looking for something like this:
的http://benrimbey.word$p$pss.com/2009/06/20/reflection-based-json-validation-with-vo-structs/
勾选mapToFlexObjects功能。他基本上是从文本阅读,并在运行时分配类。
Check the "mapToFlexObjects" function. He's basically reading from text and assigning classes at runtime.
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