WPF:有没有可能到"路线"普通的鼠标事件触摸事件在Windows 7 [英] WPF: Is there a possibility to "route" ordinary mouse events to touch events in Windows 7
问题描述
我目前正在开发使用C#(.NET 4.0)和WPF为Windows 7 $ B $触摸屏的应用程序B我的问题是触摸屏我可此刻的驱动程序仅会生成鼠标事件。 (制造商可惜不提供正版的Windows 7驱动程序)
所以,目前我不能够正确地做测试。
I'm currently developing a touch screen application using C# (.NET 4.0) and WPF for Windows 7. My problem is that the driver of the touch screen I have available at the moment only generates mouse events. (The manufacturer unfortunately does not provide a genuine Windows 7 driver) So, currently I'm not able to do tests properly.
有没有一种通用的方法告诉Windows 7的某一个设备应该是一个触摸设备?(虽然这 - 当然 - 只能提供单一的触摸事件)
Is there a generic way to tell Windows 7 that a certain device is supposed to be a touch device (although this -- of course -- could only provide single touch events)?
推荐答案
勾选此。
http://blakenui.codeplex.com/ 。
有一个MouseTouchDevice.cs文件看起来像这样。它转换成普通鼠标事件,操作事件
Check this. http://blakenui.codeplex.com/. There is a MouseTouchDevice.cs file that looks like this. It converts normal mouse events to Manipulation events.
/// <summary>
/// Used to translate mouse events into touch events, enabling a unified
/// input processing pipeline.
/// </summary>
/// <remarks>This class originally comes from Blake.NUI - http://blakenui.codeplex.com</remarks>
public class MouseTouchDevice : TouchDevice, ITouchDevice
{
#region Class Members
private static MouseTouchDevice device;
public Point Position { get; set; }
#endregion
#region Public Static Methods
public static void RegisterEvents(FrameworkElement root)
{
root.PreviewMouseDown += MouseDown;
root.PreviewMouseMove += MouseMove;
root.PreviewMouseUp += MouseUp;
root.LostMouseCapture += LostMouseCapture;
root.MouseLeave += MouseLeave;
}
#endregion
#region Private Static Methods
private static void MouseDown(object sender, MouseButtonEventArgs e)
{
if (device != null &&
device.IsActive)
{
device.ReportUp();
device.Deactivate();
device = null;
}
device = new MouseTouchDevice(e.MouseDevice.GetHashCode());
device.SetActiveSource(e.MouseDevice.ActiveSource);
device.Position = e.GetPosition(null);
device.Activate();
device.ReportDown();
}
private static void MouseMove(object sender, MouseEventArgs e)
{
if (device != null &&
device.IsActive)
{
device.Position = e.GetPosition(null);
device.ReportMove();
}
}
private static void MouseUp(object sender, MouseButtonEventArgs e)
{
LostMouseCapture(sender, e);
}
static void LostMouseCapture(object sender, MouseEventArgs e)
{
if (device != null &&
device.IsActive)
{
device.Position = e.GetPosition(null);
device.ReportUp();
device.Deactivate();
device = null;
}
}
static void MouseLeave(object sender, MouseEventArgs e)
{
LostMouseCapture(sender, e);
}
#endregion
#region Constructors
public MouseTouchDevice(int deviceId) :
base(deviceId)
{
Position = new Point();
}
#endregion
#region Overridden methods
public override TouchPointCollection GetIntermediateTouchPoints(IInputElement relativeTo)
{
return new TouchPointCollection();
}
public override TouchPoint GetTouchPoint(IInputElement relativeTo)
{
Point point = Position;
if (relativeTo != null)
{
point = this.ActiveSource.RootVisual.TransformToDescendant((Visual)relativeTo).Transform(Position);
}
Rect rect = new Rect(point, new Size(1, 1));
return new TouchPoint(this, point, rect, TouchAction.Move);
}
#endregion
}
}
}
我希望这是你在找什么。
I am hoping this is what you are looking for.
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