获得改良的封闭物(2) [英] Access to Modified Closure (2)

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问题描述

这是问题的访问修改关闭的延伸。我只是想验证下其实是足够安全的生产环境。

 名单,其中,串>名单=新的名单,其中,串>();
// code检索数据库列表
的foreach(列表中的字符串列表)
{
按钮BTN =新按钮();
btn.Click + =新的EventHandler(委托{的MessageBox.show(名单);});
}
 

我只能通过上面的每一次启动时运行。现在它似乎工作好了。正如乔恩提及违反直觉的结果,在某些情况下。所以我需要在这里看什么?会不会是确定的,如果该列表是通过不止一次?

运行
解决方案

在此之前的C#5,您需要重新声明一个变量的的在foreach - 否则它是共同的,所有的处理程序将使用最后一个字符串:

 的foreach(字符串列表中列出)
{
    字符串TMP =清单;
    按钮BTN =新按钮();
    btn.Click + =新的EventHandler(委托{的MessageBox.show(TMP);});
}
 

值得注意的是,请注意,从C#5起,这种情况已经改变,而具体的的foreach 的,你并不需要做的情况下,这更多:在code的问题将能按预期效果

为了说明这一点没有工作没有这种变化,考虑以下几点:

 字符串[]名称= {弗雷德,巴尼,贝蒂,威尔玛};
使用(Form表单=新表())
{
    的foreach(在名称字符串名称)
    {
        按钮BTN =新按钮();
        btn.Text =名称;
        btn.Click + =委托
        {
            的MessageBox.show(形式名称);
        };
        btn.Dock = DockStyle.Top;
        form.Controls.Add(BTN);
    }
    Application.Run(形式);
}
 

运行上面的之前,C#5 ,虽然每个按钮显示一个不同的名称,点击按钮显示威尔玛的四倍。

这是因为语言规范(ECMA 334第4版,15.8.4)(前C#5)定义:

  

的foreach(V V IN X) 嵌入语句 的再扩展到

  {
    E E =((C)(X))的GetEnumerator()。
    尝试 {
        V伏;
         而(e.MoveNext()){
            V =(V)(T)e.Current;
             嵌入语句
        }
    }
    最后 {
        ... //处置Ë
    }
}
 

注意变量 v (这是你的列表)声明的 的外循环。因此,通过捕获变量的规则,列表的所有迭代将共享捕获变量保持器

从C#5起,这是变了:迭代变量( v )的作用范围的循环。我没有规范的参考,但它基本上变成:

  {
    E E =((C)(X))的GetEnumerator()。
    尝试 {
        而(e.MoveNext()){
            V V =(V)(T)e.Current;
            嵌入语句
        }
    }
    最后 {
        ... //处置Ë
    }
}
 


回复退订;如果你主动要取消匿名处理,关键是要捕捉处理程序本身:

 事件处理程序富=委托{... code ...};
obj.SomeEvent + = foo的;
...
obj.SomeEvent  -  = foo的;
 

同样的,如果你想有一个一次性的事件处理程序(如负载等):

 事件处理程序栏= NULL; //必要明确赋值
巴=委托{
  // ... code
  obj.SomeEvent  -  =吧;
};
obj.SomeEvent + =酒吧;
 

这是目前自主退订;-p

This is an extension of question from Access to Modified Closure. I just want to verify if the following is actually safe enough for production use.

List<string> lists = new List<string>();
//Code to retrieve lists from DB	
foreach (string list in lists)
{
	Button btn = new Button();
	btn.Click += new EventHandler(delegate { MessageBox.Show(list); });
}

I only run through the above once per startup. For now it seems to work alright. As Jon has mentioned about counterintuitive result in some case. So what do I need to watch out here? Will it be ok if the list is run through more than once?

解决方案

Prior to C# 5, you need to re-declare a variable inside the foreach - otherwise it is shared, and all your handlers will use the last string:

foreach (string list in lists)
{
    string tmp = list;
    Button btn = new Button();
    btn.Click += new EventHandler(delegate { MessageBox.Show(tmp); });
}

Significantly, note that from C# 5 onwards, this has changed, and specifically in the case of foreach, you do not need to do this any more: the code in the question would work as expected.

To show this not working without this change, consider the following:

string[] names = { "Fred", "Barney", "Betty", "Wilma" };
using (Form form = new Form())
{
    foreach (string name in names)
    {
        Button btn = new Button();
        btn.Text = name;
        btn.Click += delegate
        {
            MessageBox.Show(form, name);
        };
        btn.Dock = DockStyle.Top;
        form.Controls.Add(btn);
    }
    Application.Run(form);
}

Run the above prior to C# 5, and although each button shows a different name, clicking the buttons shows "Wilma" four times.

This is because the language spec (ECMA 334 v4, 15.8.4) (before C# 5) defines:

foreach (V v in x) embedded-statement is then expanded to:

{
    E e = ((C)(x)).GetEnumerator();
    try {
        V v;
         while (e.MoveNext()) {
            v = (V)(T)e.Current;
             embedded-statement
        }
    }
    finally {
        … // Dispose e
    }
}

Note that the variable v (which is your list) is declared outside of the loop. So by the rules of captured variables, all iterations of the list will share the captured variable holder.

From C# 5 onwards, this is changed: the iteration variable (v) is scoped inside the loop. I don't have a specification reference, but it basically becomes:

{
    E e = ((C)(x)).GetEnumerator();
    try {
        while (e.MoveNext()) {
            V v = (V)(T)e.Current;
            embedded-statement
        }
    }
    finally {
        … // Dispose e
    }
}


Re unsubscribing; if you actively want to unsubscribe an anonymous handler, the trick is to capture the handler itself:

EventHandler foo = delegate {...code...};
obj.SomeEvent += foo;
...
obj.SomeEvent -= foo;

Likewise, if you want a once-only event-handler (such as Load etc):

EventHandler bar = null; // necessary for "definite assignment"
bar = delegate {
  // ... code
  obj.SomeEvent -= bar;
};
obj.SomeEvent += bar;

This is now self-unsubscribing ;-p

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