的至少一个对象,必须实现IComparable [英] At least one object must implement IComparable
问题描述
using System;
using System.Xml;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
SortedSet<Player> PlayerList = new SortedSet<Player>();
while (true)
{
string Input;
Console.WriteLine("What would you like to do?");
Console.WriteLine("1. Create new player and score.");
Console.WriteLine("2. Display Highscores.");
Console.WriteLine("3. Write out to XML file.");
Console.Write("Input Number: ");
Input = Console.ReadLine();
if (Input == "1")
{
Player player = new Player();
string PlayerName;
string Score;
Console.WriteLine();
Console.WriteLine("-=CREATE NEW PLAYER=-");
Console.Write("Player name: ");
PlayerName = Console.ReadLine();
Console.Write("Player score: ");
Score = Console.ReadLine();
player.Name = PlayerName;
player.Score = Convert.ToInt32(Score);
//====================================
//ERROR OCCURS HERE
//====================================
PlayerList.Add(player);
Console.WriteLine("Player \"" + player.Name + "\" with the score of \"" + player.Score + "\" has been created successfully!" );
Console.WriteLine();
}
else
{
Console.WriteLine("INVALID INPUT");
}
}
}
}
}
所以,我不断收到
至少有一个对象必须实现IComparable。
At least one object must implement IComparable.
尝试添加第二个球员的时候,第一个作品,但第二个没有。
我还必须使用的SortedSet
,因为这是工作的需要量,这是学校的工作。
" when trying to add a second player, the first one works, but the second one doesn't.
I also MUST use SortedSet
because that is the requirment for the work, it's school work.
推荐答案
好了,你想用的SortedSet<>
...这意味着您所关心的排序。但是,它的声音你的播放器
类型不实现 IComparable的<玩家GT;
。所以,你希望看到什么样的顺序?
Well, you're trying to use SortedSet<>
... which means you care about the ordering. But by the sounds of it your Player
type doesn't implement IComparable<Player>
. So what sort order would you expect to see?
基本上,你需要告诉你的播放器
代码如何比较一个球员与另一个。或者,你可以实现的IComparer<播放器>
别的地方,而比较传入的构造的SortedSet<>
,以表明你想要什么样的顺序在球员例如,你可以有:
Basically, you need to tell your Player
code how to compare one player with another. Alternatively, you could implement IComparer<Player>
somewhere else, and pass that comparison into the constructor of SortedSet<>
to indicate what order you want the players in. For example, you could have:
public class PlayerNameComparer : IComparer<Player>
{
public int Compare(Player x, Player y)
{
// TODO: Handle x or y being null, or them not having names
return x.Name.CompareTo(y.Name);
}
}
然后:
Then:
// Note name change to follow conventions, and also to remove the
// implication that it's a list when it's actually a set...
SortedSet<Player> players = new SortedSet<Player>(new PlayerNameComparer());
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