为什么直接扔的排序列表实现使用ThrowHelper呢? [英] Why does SortedList implementation use ThrowHelper instead of throwing directly?
问题描述
反射告诉我,SortedList的使用ThrowHelper类,而不是扔直接扔,例如例外情况:
Reflector tells me that SortedList uses a ThrowHelper class to throw exceptions instead of throwing them directly, for example:
public TValue this[TKey key]
{
get
{
int index = this.IndexOfKey(key);
if (index >= 0)
return this.values[index];
ThrowHelper.ThrowKeyNotFoundException();
return default(TValue);
}
其中ThrowKeyNotFoundException什么都不做的不仅仅是:
where ThrowKeyNotFoundException does nothing more than just:
throw new KeyNotFoundException();
请注意如何,这需要达夫声明返回默认值(TValue),这是不可达。我必须得出结论,这是与利益大到足以证明这一模式。
Note how this requires a duff statement "return default(TValue)" which is unreachable. I must conclude that this is a pattern with benefits large enough to justify this.
这些是什么好处?
推荐答案
根据 ThrowHelper.cs 源代码的主要目的是降低即时编译代码大小。下面是从链接直接复制粘贴:
According to ThrowHelper.cs source code the main purpose is to reduce the JITted code size. Below is a direct copy paste from the link:
// This file defines an internal class used to throw exceptions in BCL code.
// The main purpose is to reduce code size.
//
// The old way to throw an exception generates quite a lot IL code and assembly code.
// Following is an example:
// C# source
// throw new ArgumentNullException("key", Environment.GetResourceString("ArgumentNull_Key"));
// IL code:
// IL_0003: ldstr "key"
// IL_0008: ldstr "ArgumentNull_Key"
// IL_000d: call string System.Environment::GetResourceString(string)
// IL_0012: newobj instance void System.ArgumentNullException::.ctor(string,string)
// IL_0017: throw
// which is 21bytes in IL.
//
// So we want to get rid of the ldstr and call to Environment.GetResource in IL.
// In order to do that, I created two enums: ExceptionResource, ExceptionArgument to represent the
// argument name and resource name in a small integer. The source code will be changed to
// ThrowHelper.ThrowArgumentNullException(ExceptionArgument.key, ExceptionResource.ArgumentNull_Key);
//
// The IL code will be 7 bytes.
// IL_0008: ldc.i4.4
// IL_0009: ldc.i4.4
// IL_000a: call void System.ThrowHelper::ThrowArgumentNullException(valuetype System.ExceptionArgument)
// IL_000f: ldarg.0
//
// This will also reduce the Jitted code size a lot.
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