获取本机的振动通过AS3工作在iOS [英] Getting native vibration to work on iOS through AS3

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本文介绍了获取本机的振动通过AS3工作在iOS的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我一直在寻找的文件,这是一个有点混乱,以我怎么连导入扩展振动插件。的http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html该说明说,我要做手脚X code,但我想的Adobe AIR的观点是,你不需要做手脚以X code;它真的令人费解。究竟如何我导入类和文件,使我可以使用所提供的code在AS3?

解决方案

读了这篇文章:的振动机扩展

点击此链接:振动下载

和解压的任何地方。

点击文件 - ActionScript 3.0中设置

链接(在ReadyToUseExtension) VibrationActionScriptLibrary.swc com.adobe.extensions.Vibration.ane

在模拟器不编译。因为请求延长com.adobe.Vibration不支持MacOS的86。

 进口com.adobe.nativeExtensions.Vibration;

VAR盛传:振动;
如果(Vibration.isSupported)
{
    盛传=新的振动();
    vibe.vibrate(2000);
}
 

I've been looking at the documentation and it's a bit confusing as to how I even import the extension for the vibration plugin. http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html The instructions says I need to mess about with Xcode, but I thought the point of Adobe AIR was that you don't need to mess about with Xcode; it's really convoluted. How exactly do I import the class and files so that I can use the provided code in AS3?

解决方案

read a this article: Vibration native extension sample

click a this link: Vibration Download

and unzip anywhere.

Click File-ActionScript 3.0 Settings

link to (In ReadyToUseExtension) VibrationActionScriptLibrary.swc, com.adobe.extensions.Vibration.ane

In Simulator not compiled. because Requested extension com.adobe.Vibration is not supported for MacOS-x86.

import com.adobe.nativeExtensions.Vibration;

var vibe:Vibration;
if (Vibration.isSupported)
{
    vibe = new Vibration();
    vibe.vibrate(2000);
}

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