0正常化和360之间的定位 [英] Normalise orientation between 0 and 360

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本文介绍了0正常化和360之间的定位的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我工作的一个简单的循环程序进行规范化0和360度之间的物体转动。我的C#代码似乎是工作,但我不与它完全满意。任何人都可以对代码改进下方使得它更有点强健?



 公共无效旋转(INT度)
{
this.orientation + =度;

如果(this.orientation℃,)
{
而(this.orientation℃,)
{
this.orientation + = 360 ;
}
}
,否则如果(this.orientation> = 360)
{
,而(this.orientation> = 360)
$ { b $ b this.orientation - = 360;
}
}
}


解决方案

使用模运算:

  this.orientation + =度; 

this.orientation = this.orientation 360%;

如果(this.orientation℃,)
{
this.orientation + = 360;
}


I'm working on a simple rotate routine which normalizes an objects rotation between 0 and 360 degrees. My C# code seems to be working but I'm not entirely happy with it. Can anyone improve on the code below making it a bit more robust?

public void Rotate(int degrees)
    {
        this.orientation += degrees;

        if (this.orientation < 0)
        {
            while (this.orientation < 0)
            {
                this.orientation += 360;
            }
        }
        else if (this.orientation >= 360)
        {
            while (this.orientation >= 360)
            {
                this.orientation -= 360;
            }
        }
    }

解决方案

Use modulo arithmetic:

this.orientation += degrees;

this.orientation = this.orientation % 360;

if (this.orientation < 0)
{
    this.orientation += 360;
}

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