C#中如何产生一场比赛支架HTML表格 [英] c# How to generate a tournament bracket HTML table
问题描述
所以我一直坚持这个问题的3个星期了,我不能为我的生命数字出来。
想做什么IM是让使用表这种输出/演示。
so i have been stuck with this issue for 3 weeks now and i couldn't for the life of me figure it out. what im trying to do is to get this kind of output/presentation using tables.
的http:// www.esl-world.net/masters/season6/hanover/sc2/playoffs/rankings/
它是一个蹴鞠比赛进行定标系统。
,所以我的模型看起来像这样
it's a bracketing system for a kickball tournament. so my model looks like this
public class Match{
public int id {get;set;}
public int teamid1 {get;set;}
public int teamid2 {get;set;}
public int roundnumber {get;set;}
public int winner {get;set;}
}
所以,我现在正在做的是我遍历回合先说,也有轮,我会做到这一点。
so, what i'm doing now is i loop through the rounds first say, there are for rounds i would do this
for(int r = 1; r < bracketRounds; r++){
for(m = 1; m < roundMatches +1; m++){
matchGroup = "<tr><td>" + team1 + "</td></tr>"
+ "<tr><td>vs</td></tr>"
+ "<tr><td>" + team2 + "</td></tr>";
}
}
但那么这将只是生产1列表将显示所有的比赛。想知道是否有人能帮助/我指向正确的方向如何,我应该接近,这样我可以插入后续行到第一行右侧所以它会像有一个输出中支架。
but then this would just produce a 1 column table that will show all the matches. was wondering if anyone could help / point me to the right direction as to how i should approach this so that i can insert the subsequent rows to the right of the first row so it'll have a bracket like ouput.
谢谢!
推荐答案
下面是我的尝试。我已经测试的代码2,3,4回合比赛。在这里显示了2轮,3轮比赛的输出:
Here's my attempt. I have tested the code for 2, 3, and 4 Round Tournaments. The outputs for a 2-Round and 3-Round tournament are shown here:
我用同样的模式,您提供的定义匹配
。我添加了一个锦标赛
类来生成测试数据
I have used the same model that you provided to define a Match
. I have added a Tournament
class to generate test data.
Match.cs - 包含的类模型
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace tournament
{
public class Match
{
public int id { get; set; }
public int teamid1 { get; set; }
public int teamid2 { get; set; }
public int roundnumber { get; set; }
public int winner { get; set; }
public Match(int id, int teamid1, int teamid2, int roundnumber, int winner)
{
this.id = id;
this.teamid1 = teamid1;
this.teamid2 = teamid2;
this.roundnumber = roundnumber;
this.winner = winner;
}
}
public class Tournament
{
public SortedList<int, SortedList<int, Match>> TournamentRoundMatches { get; private set; }
public Match ThirdPlaceMatch { get; private set; }
public Tournament(int rounds)
{
this.TournamentRoundMatches = new SortedList<int, SortedList<int, Match>>();
this.GenerateTournamentResults(rounds);
if (rounds > 1)
{
this.GenerateThirdPlaceResult(rounds);
}
}
public void AddMatch(Match m)
{
if (this.TournamentRoundMatches.ContainsKey(m.roundnumber))
{
if (!this.TournamentRoundMatches[m.roundnumber].ContainsKey(m.id))
{
this.TournamentRoundMatches[m.roundnumber].Add(m.id, m);
}
}
else
{
this.TournamentRoundMatches.Add(m.roundnumber, new SortedList<int, Match>());
this.TournamentRoundMatches[m.roundnumber].Add(m.id, m);
}
}
private void GenerateTournamentResults(int rounds)
{
Random WinnerRandomizer = new Random();
for (int round = 1, match_id = 1; round <= rounds; round++)
{
int matches_in_round = 1 << (rounds - round);
for (int round_match = 1; round_match <= matches_in_round; round_match++, match_id++)
{
int team1_id;
int team2_id;
int winner;
if (round == 1)
{
team1_id = (match_id * 2) - 1;
team2_id = (match_id * 2);
}
else
{
int match1 = (match_id - (matches_in_round * 2) + (round_match - 1));
int match2 = match1 + 1;
team1_id = this.TournamentRoundMatches[round - 1][match1].winner;
team2_id = this.TournamentRoundMatches[round - 1][match2].winner;
}
winner = (WinnerRandomizer.Next(1, 3) == 1) ? team1_id : team2_id;
this.AddMatch(new Match(match_id, team1_id, team2_id, round, winner));
}
}
}
private void GenerateThirdPlaceResult(int rounds)
{
Random WinnerRandomizer = new Random();
int semifinal_matchid1 = this.TournamentRoundMatches[rounds - 1].Keys.ElementAt(0);
int semifinal_matchid2 = this.TournamentRoundMatches[rounds - 1].Keys.ElementAt(1);
Match semifinal_1 = this.TournamentRoundMatches[rounds - 1][semifinal_matchid1];
Match semifinal_2 = this.TournamentRoundMatches[rounds - 1][semifinal_matchid2];
int semifinal_loser1 = (semifinal_1.winner == semifinal_1.teamid1) ? semifinal_1.teamid2 : semifinal_1.teamid1;
int semifinal_loser2 = (semifinal_2.winner == semifinal_2.teamid1) ? semifinal_2.teamid2 : semifinal_2.teamid1;
int third_place_winner = (WinnerRandomizer.Next(1, 3) == 1) ? semifinal_loser1 : semifinal_loser2;
this.ThirdPlaceMatch = new Match((1 << rounds) + 1, semifinal_loser1, semifinal_loser2, 1, third_place_winner);
}
}
}
我已经用动态静态方法 GenerateHTMLResultsTable
生成的原始HTML。这是使用仅完成<表>
无需任何< DIV>
块
I have generated the raw HTML dynamically using the static method GenerateHTMLResultsTable
. This was done using only <table>
without any need for <div>
blocks.
Program.cs的 - 即初始化测试数据,并生成HTML静态程序类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace tournament
{
class Program
{
static string GenerateHTMLResultsTable(Tournament tournament)
{
int match_white_span;
int match_span;
int position_in_match_span;
int column_stagger_offset;
int effective_row;
int col_match_num;
int cumulative_matches;
int effective_match_id;
int rounds = tournament.TournamentRoundMatches.Count;
int teams = 1 << rounds;
int max_rows = teams << 1;
StringBuilder HTMLTable = new StringBuilder();
HTMLTable.AppendLine("<style type=\"text/css\">");
HTMLTable.AppendLine(" .thd {background: rgb(220,220,220); font: bold 10pt Arial; text-align: center;}");
HTMLTable.AppendLine(" .team {color: white; background: rgb(100,100,100); font: bold 10pt Arial; border-right: solid 2px black;}");
HTMLTable.AppendLine(" .winner {color: white; background: rgb(60,60,60); font: bold 10pt Arial;}");
HTMLTable.AppendLine(" .vs {font: bold 7pt Arial; border-right: solid 2px black;}");
HTMLTable.AppendLine(" td, th {padding: 3px 15px; border-right: dotted 2px rgb(200,200,200); text-align: right;}");
HTMLTable.AppendLine(" h1 {font: bold 14pt Arial; margin-top: 24pt;}");
HTMLTable.AppendLine("</style>");
HTMLTable.AppendLine("<h1>Tournament Results</h1>");
HTMLTable.AppendLine("<table border=\"0\" cellspacing=\"0\">");
for (int row = 0; row <= max_rows; row++)
{
cumulative_matches = 0;
HTMLTable.AppendLine(" <tr>");
for (int col = 1; col <= rounds + 1; col++)
{
match_span = 1 << (col + 1);
match_white_span = (1 << col) - 1;
column_stagger_offset = match_white_span >> 1;
if (row == 0)
{
if (col <= rounds)
{
HTMLTable.AppendLine(" <th class=\"thd\">Round " + col + "</th>");
}
else
{
HTMLTable.AppendLine(" <th class=\"thd\">Winner</th>");
}
}
else if (row == 1)
{
HTMLTable.AppendLine(" <td class=\"white_span\" rowspan=\"" + (match_white_span - column_stagger_offset) + "\"> </td>");
}
else
{
effective_row = row + column_stagger_offset;
if (col <= rounds)
{
position_in_match_span = effective_row % match_span;
position_in_match_span = (position_in_match_span == 0) ? match_span : position_in_match_span;
col_match_num = (effective_row / match_span) + ((position_in_match_span < match_span) ? 1 : 0);
effective_match_id = cumulative_matches + col_match_num;
if ((position_in_match_span == 1) && (effective_row % match_span == position_in_match_span))
{
HTMLTable.AppendLine(" <td class=\"white_span\" rowspan=\"" + match_white_span + "\"> </td>");
}
else if ((position_in_match_span == (match_span >> 1)) && (effective_row % match_span == position_in_match_span))
{
HTMLTable.AppendLine(" <td class=\"team\">Team " + tournament.TournamentRoundMatches[col][effective_match_id].teamid1 + "</td>");
}
else if ((position_in_match_span == ((match_span >> 1) + 1)) && (effective_row % match_span == position_in_match_span))
{
HTMLTable.AppendLine(" <td class=\"vs\" rowspan=\"" + match_white_span + "\">VS</td>");
}
else if ((position_in_match_span == match_span) && (effective_row % match_span == 0))
{
HTMLTable.AppendLine(" <td class=\"team\">Team " + tournament.TournamentRoundMatches[col][effective_match_id].teamid2 + "</td>");
}
}
else
{
if (row == column_stagger_offset + 2)
{
HTMLTable.AppendLine(" <td class=\"winner\">Team " + tournament.TournamentRoundMatches[rounds][cumulative_matches].winner + "</td>");
}
else if (row == column_stagger_offset + 3)
{
HTMLTable.AppendLine(" <td class=\"white_span\" rowspan=\"" + (match_white_span - column_stagger_offset) + "\"> </td>");
}
}
}
if (col <= rounds)
{
cumulative_matches += tournament.TournamentRoundMatches[col].Count;
}
}
HTMLTable.AppendLine(" </tr>");
}
HTMLTable.AppendLine("</table>");
HTMLTable.AppendLine("<h1>Third Place Results</h1>");
HTMLTable.AppendLine("<table border=\"0\" cellspacing=\"0\">");
HTMLTable.AppendLine(" <tr>");
HTMLTable.AppendLine(" <th class=\"thd\">Round 1</th>");
HTMLTable.AppendLine(" <th class=\"thd\">Third Place</th>");
HTMLTable.AppendLine(" </tr>");
HTMLTable.AppendLine(" <tr>");
HTMLTable.AppendLine(" <td class=\"white_span\"> </td>");
HTMLTable.AppendLine(" <td class=\"white_span\" rowspan=\"2\"> </td>");
HTMLTable.AppendLine(" </tr>");
HTMLTable.AppendLine(" <tr>");
HTMLTable.AppendLine(" <td class=\"team\">Team " + tournament.ThirdPlaceMatch.teamid1 + "</td>");
HTMLTable.AppendLine(" </tr>");
HTMLTable.AppendLine(" <tr>");
HTMLTable.AppendLine(" <td class=\"vs\">VS</td>");
HTMLTable.AppendLine(" <td class=\"winner\">Team " + tournament.ThirdPlaceMatch.winner + "</td>");
HTMLTable.AppendLine(" </tr>");
HTMLTable.AppendLine(" <tr>");
HTMLTable.AppendLine(" <td class=\"team\">Team " + tournament.ThirdPlaceMatch.teamid2 + "</td>");
HTMLTable.AppendLine(" <td class=\"white_span\"> </td>");
HTMLTable.AppendLine(" </tr>");
HTMLTable.AppendLine("</table>");
return HTMLTable.ToString();
}
static void Main(string[] args)
{
Tournament Test3RoundTournament = new Tournament(3);
Tournament Test2RoundTournament = new Tournament(2);
File.WriteAllText(@"C:\Tournament\results.html", GenerateHTMLResultsTable(Test2RoundTournament));
File.WriteAllText(@"C:\Tournament\results.html", GenerateHTMLResultsTable(Test3RoundTournament));
Console.ReadLine();
}
}
}
更新
用于生成HTML表参数的说明
正如你所看到的, column_stagger_offset
是由每列上移对准他们,他们是应该的方式量。在 effective_row
本质上是其中特殊的表格单元格本来已经有过没有垂直移位。知道了 effective_row
和 position_in_match_span
帮助确定需要在particuar单元格中显示(空白,TEAM1,TEAM2,或VS)。
As you can see, the column_stagger_offset
is the amount by which each column is shifted up to align them the way they are supposed to. The effective_row
is essentially where the particular table cell would have been had there been no vertical shift. Knowing the effective_row
and the position_in_match_span
helps determine what needs to be shown in that particuar cell (blank, team1, team2, or vs.).
当你已经注意到了,我在列迭代,每次一行。这似乎是最自然的考虑到HTML表也构建的方式,即创建行,添加单元格......创建行,加CELS ...等等。
As you've noticed, I am iterating over the columns one row at a time. That seems most natural considering that HTML tables are also constructed that way, i.e. create row, add cells ... create row, add cels ... and so on.
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