实体框架代码优先映射 [英] Entity Framework Code First Mapping

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本文介绍了实体框架代码优先映射的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有两个班,组类有许多与用户类(表示用户所属的组)的组,然后也有一对多的用户类的关系(占所有者一对多的关系一组)。

I have two classes, the Group class has a many to many relationship with the User class (representing the groups a user belongs to) and then the group also has a relationship of one to many with the user class (representing the owner of a group).

我该如何映射呢?

public class User
{
    public int Id { get; set; }
    public string Avatar { get; set; }
    public string Name { get; set; }
    public string Message { get; set; }

    public virtual ICollection<Group> OwnedGroups { get; set; }
    public virtual ICollection<Group> Groups { get; set; }
}

public class Group
{
    public int Id { get; set; }
    public DateTime CreateDate { get; set; }
    public DateTime ModifyDate { get; set; }
    public string Name { get; set; }
    public string Description { get; set; }
    public bool System { get; set; }
    public int ViewPolicy { get; set; }
    public int JoinPolicy { get; set; }
    public string Avatar { get; set; }
    public int Order { get; set; }
    public int GroupType { get; set; }

    public virtual User Owner { get; set; }
    public virtual ICollection<User> Members { get; set; }
}



TKS提前!

tks in advance!

推荐答案

我会用流利的API:

public class Context : DbContext
{
    public DbSet<User> Users { get; set; }
    public DbSet<Group> Groups { get; set; }

    protected override void OnModelCreating(DbModelBuilder modelBuilder)
    {
        base.OnModelCreating(modelBuilder);

        modelBuilder.Entity<User>()
                    .HasMany(u => u.Groups)
                    .WithMany(g => g.Members);

        modelBuilder.Entity<User>()
                    .HasMany(u => u.OwnedGroups)
                    .WithRequired(g => g.Owner)
                    .WillCascadeOnDelete(false);
    }
}



还应该有可能与数据的注解:

It should also be possible with Data annotations:

public class User
{
    ...

    [InverseProperty("Owner")]
    public virtual ICollection<Group> OwnedGroups { get; set; }
    [InverseProperty("Members")]
    public virtual ICollection<Group> Groups { get; set; }
}

public class Group
{
    ...

    [InverseProperty("OwnedGroups")]
    public virtual User Owner { get; set; }
    [InverseProperty("Groups")]
    public virtual ICollection<User> Members { get; set; }
}



InverseProperty 是无需对关系的两侧,但它确实定义清晰。

InverseProperty is not needed on both sides of relation but it does definition clearer.

这篇关于实体框架代码优先映射的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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