SharpDX VS SlimDX游戏开发? [英] SharpDX vs SlimDX for game development?

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问题描述

其中哪一个提供游戏开发的最好的API?哪个库更容易使用,更快,有更多的文档?

Which one of these offers the best API for game development? Which library is easier to use, faster, has more documentation?

推荐答案

这两个项目支持几乎整个DirectX库(尽管SlimDX呢支持在DirectX 9的空间多一点)。

Both projects support nearly the entire DirectX libraries (though SlimDX does support a bit more in the DirectX 9 space).

SlimDX非常成熟,功能齐全。一些规模较大,商业游戏已经编写和出版使用SlimDX。它也提供了更多的框架的使用,并拥有功能更完整的文档。

SlimDX is very mature, and fully featured. Some larger scale, commercial games have been written and published using SlimDX. It also provides more of a "framework" to use, and has more feature-complete documentation.

SharpDX承诺在某些情况下表现略好(的见基准的)。它是直接从DirectX的头文件生成的,所以更多的是一种薄的DirectX包装的。

SharpDX promises slightly better performance in certain scenarios (see benchmarks). It's generated directly from the DirectX headers, so is more of a thin DirectX wrapper.

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