指定唯一标识符在ActionScript3的对象数组 [英] Assigning unique identifiers to array of objects in actionscript3

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本文介绍了指定唯一标识符在ActionScript3的对象数组的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在这里,我有一个ActionScript3的code,其中我创建对象的数组。基本上在阵列中是同一对象的多个实例。我想打一个事件监听器,调用一个函数F0其旋转对象90度。我的问题是我无法找到一个方法来ASIGN唯一标识符在数组中的每个对象,所以当我点击一个对象,我想它旋转,但数组中的第一个元素旋转。我还要居中我的旋转,使该对象不在(0,0)旋转。

Here i have an actionscript3 code in which i am creating an array of objects. Basically in the array are multiple instances of the same object. I want to make an event listener which calls a function f0 which rotates the object 90 degrees. My problem is i can't find a way to asign unique identifiers to each object in array, so when i click an object i want it to rotate, but only the first element of the array rotates. I also want to center my rotation so that the object doesn't rotate in (0,0).

package
{
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.ColorTransform;

public class Main extends Sprite
{
    var array = new Array();
    var i:int;


    public function Main():void
    {
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }



private function init(e:Event = null):void
    {

        for (var i:int = 0; i < 10; i++)
        {
            var asd:Sprite = new Sprite();
            asd.graphics.beginFill(0x0000ff);
            asd.graphics.drawRect(0, 0, 60, 60);
            array.push(asd);
            addChild(array[i]);
            array[i].x = 60 * i ;
            array[i].y = 60 * i ;
            array[i].addEventListener(MouseEvent.CLICK, f0);
            if (i % 2 == 0) {
            asd.graphics.lineTo(asd.x + 60, asd.y + 60);
            }
            removeEventListener(Event.ADDED_TO_STAGE, init);
        }
    }
private function f0(e:Event):void
    {
        array[i].rotation += 90;
    }
}

}

推荐答案

如果event.target指向事件处理程序加入,你可以用它来旋转正确的精灵,对象<​​/ P>

The event.target points to the object that the event handler was added to, you can use that to rotate the correct sprite.

private function init(e:Event = null):void 
{
    for (var i:int = 0; i < 10; i++) 
    {
       createObject(i);
    }
}

private function createObject(index:int):void
{
    var asd:Sprite = new Sprite(); 
    asd.graphics.beginFill(0x0000ff); 
    asd.graphics.drawRect(0, 0, 60, 60); 
    array.push(asd); 
    addChild(asd); 
    array[index].x = 60 * index ;
    array[index].y = 60 * index ;
    array[index].addEventListener(MouseEvent.CLICK, f0);
    if (index % 2 == 0) { 
       asd.graphics.lineTo(asd.x + 60, asd.y + 60);
    }

}

private function f0(e:Event):void
{
    e.target.rotation += 90; 
}

要旋转一个物体围绕它的中心,你可以做的:

To rotate a object around it's center you can do :

private function rotateAroundCenter (ob:DisplayObject, angleDegrees:Number):void
{
    var matrix:Matrix = ob.transform.matrix; 

    var rect:Rectangle = ob.getBounds(this.parent); 

    matrix.translate(- (rect.left + (rect.width/2)), - (rect.top + (rect.height/2))); 

    matrix.rotate((angleDegrees/180)*Math.PI); 

    matrix.translate(rect.left + (rect.width / 2), rect.top + (rect.height / 2));

    ob.transform.matrix = matrix;
}

该变换对象中心为(0,0)的旋转它,然后转换的对象返回到原来的位置。它只会工作,如果对象有父,它的宽高为非零。

This transforms the objects center to (0,0) rotates it and then translates the object back to it's original position. It will only work if the objects has a parent and it's width height is non zero.

这篇关于指定唯一标识符在ActionScript3的对象数组的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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