YouTube的无铬AS3播放器 [英] youtube chromeless as3 player
问题描述
我玩玩而已的新的YouTube AS3 API,但卡住了。这是 多远,我得到了(从看他们的样code)。
I'm goofing around with the new youtube as3 API but got stuck. This is how far i got (from looking at their sample code).
public class Main extends Sprite
{
Security.allowDomain("*");
private var player:Object;
private var loader:Loader;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));
}
private function onLoaderInit(e:Event):void
{
addChild(loader);
loader.contentLoaderInfo.addEventListener("onReady", onPlayerReady);
loader.contentLoaderInfo.addEventListener("onError", onPlayerError);
loader.contentLoaderInfo.addEventListener("onStateChange", onPlayerStateChange);
loader.contentLoaderInfo.addEventListener("onPlayerQualityChange", onVideoPlaybackQualityChange);
}
private function onPlayerReady(e:Event):void
{
trace("Player ready: " + Object(e).Data);
}
private function onPlayerError(e:Event):void
{
trace("Player error: " + Object(e).Data);
}
private function onPlayerStateChange(e:Event):void
{
trace("Player state: " + Object(e).Data);
}
private function onVideoPlaybackQualityChange(e:Event):void
{
trace("Video quality: " + Object(e).Data);
}
}
我真的不知道是什么,下一步就是。我没有得到任何错误,并没有被跟踪。我是pretty的肯定,我的事件没有正确实施。
I don't really know what the next step is. I get no errors and nothing gets traced. I'm pretty sure that my events are not implemented correctly.
更新: 我跟着Amarghosh的回答,这样做,而不是:
Update: I followed Amarghosh's answered and did this instead:
private function onLoaderInit(e:Event):void
{
player = Sprite(loader.content);
addChild(player);
player.addEventListener("onReady", onPlayerReady);
player.addEventListener("onError", onPlayerError);
player.addEventListener("onStateChange", onPlayerStateChange);
player.addEventListener("onPlayerQualityChange", onVideoPlaybackQualityChange);
}
现在的onPlayerReady和onStateChange事件,火灾,但我得到的错误。当跟踪对象(E)。数据我得到这个错误
Now the onPlayerReady and the onStateChange events fires but i get errors. When tracing Object(e).Data i get this error
的ReferenceError:错误#1069:该属性的数据,未发现com.google.youtube.event.ExternalEvent并没有标准值
(瑞典stranslated)
当更改到对象(e.target)。数据它的踪迹不确定和对象(e.target)跟踪[对象SwfProxy]。
ReferenceError: Error #1069: the property Data was not found for com.google.youtube.event.ExternalEvent and there is no standard value.
(stranslated from swedish)
When changing to Object(e.target).Data it traces "undefined" and Object(e.target) traces [object SwfProxy].
如果我尝试 player.loadVideoById(uad17d5hR5s);
我得到这个错误:
If i try player.loadVideoById("uad17d5hR5s");
i get this error:
1061:雪碧
推荐答案
对不起,所有图书馆的困惑,我想我已经回答了你的其他错误,但。当你这样做雪碧(loader.content)
你力投玩家是一个精灵,因为你想要的API的方法我会建议使用一个普通的旧对象,因为它不会抱怨无类型的方法:
sorry for all the library confusion, I think I have the answer to your other error though. When you do this Sprite(loader.content)
you 'force' cast the player to be a sprite, because you want methods of the api I would recommend using a plain old object, because it won't complain about untyped methods:
// No particluar type
var player:Object;
private function onLoaderInit(e:Event):void
{
player = loader.content;
addChild(player as DisplayObject);
var dispatcher:IEventDispatcher = player as IEventDispatcher;
dispatcher.addEventListener("onReady", onPlayerReady);
dispatcher.addEventListener("onError", onPlayerError);
dispatcher.addEventListener("onStateChange", onPlayerStateChange);
dispatcher.addEventListener("onPlayerQualityChange", onVideoPlaybackQualityChange);
}
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