C#反思 - 如何设置结构域的值 [英] C# Reflection - How to set field value for struct

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问题描述

如何使用DynamicMethod使用反射将值设置为struct字段 - myStruct.myField ?当我调用 setter(myStruct,111)值未设置时,因为 MyStruct 是值类型。 Console.WriteLine(myStruct.myField)显示值3.
answer如何修改 GetDelegate 方法将值设置为 myStruct.myField

How can I set value into struct field - myStruct.myField with reflection using DynamicMethod? When I call setter(myStruct, 111) value was not set, because MyStruct is value type. Console.WriteLine(myStruct.myField) shows value 3.
How to modify GetDelegate method to set value into myStruct.myField?

public struct MyStruct
{
    public int myField;
}

public delegate void SetHandler(object source, object value);

private static SetHandler GetDelegate(Type type, FieldInfo fieldInfo)
{
    DynamicMethod dm = new DynamicMethod("setter", typeof(void), new Type[] { typeof(object), typeof(object) }, type, true);
    ILGenerator setGenerator = dm.GetILGenerator();

    setGenerator.Emit(OpCodes.Ldarg_0);
    setGenerator.DeclareLocal(type);
    setGenerator.Emit(OpCodes.Unbox_Any, type);
    setGenerator.Emit(OpCodes.Stloc_0);
    setGenerator.Emit(OpCodes.Ldloca_S, 0);
    setGenerator.Emit(OpCodes.Ldarg_1);
    setGenerator.Emit(OpCodes.Unbox_Any, fieldInfo.FieldType);
    setGenerator.Emit(OpCodes.Stfld, fieldInfo);
    setGenerator.Emit(OpCodes.Ldloc, 0);
    setGenerator.Emit(OpCodes.Box, type);
    setGenerator.Emit(OpCodes.Ret);
    return (SetHandler)dm.CreateDelegate(typeof(SetHandler));
}

MyStruct myStruct = new MyStruct();
myStruct.myField = 3;

FieldInfo fi = typeof(MyStruct).GetField("myField", BindingFlags.Public | BindingFlags.Instance);

SetHandler setter = GetDelegate(typeof(MyStruct), fi);
setter(myStruct, 111);
Console.WriteLine(myStruct.myField);


推荐答案

编辑:我犯了这个错误 - 有趣的事实; unbox-any返回;

I made this mistake again - fun fact; unbox-any returns the value; unbox returns the pointer to the data - which allows in-place mutate.

这是工作的IL生成:

    setGenerator.Emit(OpCodes.Ldarg_0);
    setGenerator.Emit(OpCodes.Unbox, type);
    setGenerator.Emit(OpCodes.Ldarg_1);
    setGenerator.Emit(OpCodes.Unbox_Any, fieldInfo.FieldType);
    setGenerator.Emit(OpCodes.Stfld, fieldInfo);
    setGenerator.Emit(OpCodes.Ret);

但是!这是一个盒装的副本;你需要之后unbox:

But! This is mutating a boxed copy; you would need to unbox afterwards:

    object obj = myStruct;
    setter(obj, 111);
    MyStruct andBackAgain = (MyStruct)obj;
    Console.WriteLine(andBackAgain.myField);
    Console.WriteLine(myStruct.myField);

要做到这一点,你可能需要一个 ref MyStruct ,或者返回 MyStruct 。您可以返回包装的副本,但这不会使它更容易使用。坦率地说,它是哑巴:结构一般不应该是可变的。

To do it in place, you would probably need the method to take a ref MyStruct, or to return a MyStruct. You could return the boxed copy, but that doesn't make it much easier to use. Frankly, it is moot: structs should not generally be mutable.

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