将C#结构编排为C ++使用StructureToPtr [英] Marshalling C# structure to C++ Using StructureToPtr
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问题描述
命名空间模型
{
[StructLayout(LayoutKind.Explicit, size = 120,CharSet = CharSet.Unicode)]
public struct DynamicState
{
[FieldOffset(0)]
public double [] Position;
[FieldOffset(24)]
public double [] Velocity;
[FieldOffset(48)]
public double []加速;
[FieldOffset(72)]
public double [] Attitude;
[FieldOffset(96)]
public double [] AngularVelocity;
}
}
和C ++ / CLI方法:
Models :: DynamicState SomeClassClr :: DoSomething(Models :: DynamicState ds)
{
int struct_size = Marshal :: SizeOf (ds)。
System :: IntPtr ptr = Marshal :: AllocHGlobal(struct_size);
DynamicStateStruct ds_struct;
struct_size = sizeof(ds_struct);
Marshal :: StructureToPtr(ds,ptr,false);
ds_struct = *(DynamicStateStruct *)ptr.ToPointer();
Models :: DynamicState returnVal;
mpSomeClass-> doSomething(ds_struct);
return returnVal;
}
其中DynamicStateStruct是本地C ++类:
struct DynamicStateStruct
{
double mPosition [3];
double mVelocity [3];
double mAcceleration [3];
double mAttitude [3];
double mANGularVelocity [3];
};
当我恢复struct( ds_struct
)
解决方案
尝试以下变体:
/ p> public struct DynamicState
{
[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] Position;
[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] Velocity;
[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double []加速;
[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] Attitude;
[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] AngularVelocity;
}
另一个选择是使用不安全代码中的固定数组:
public unsafe struct DynamicState
{
public fixed double Position [3];
public fixed double Velocity [3];
public fixed double Acceleration [3];
public fixed double Attitude [3];
public fixed double AngularVelocity [3];
}
有关.Net互操作的好指南,请点击此处: http://www.mono-project.com/Interop_with_Native_Libraries
I have C# class:
namespace Models
{
[StructLayout(LayoutKind.Explicit, Size = 120, CharSet = CharSet.Unicode)]
public struct DynamicState
{
[FieldOffset(0)]
public double[] Position;
[FieldOffset(24)]
public double[] Velocity;
[FieldOffset(48)]
public double[] Acceleration;
[FieldOffset(72)]
public double[] Attitude;
[FieldOffset(96)]
public double[] AngularVelocity;
}
}
and C++/CLI method:
Models::DynamicState SomeClassClr::DoSomething(Models::DynamicState ds)
{
int struct_size = Marshal::SizeOf(ds);
System::IntPtr ptr = Marshal::AllocHGlobal(struct_size);
DynamicStateStruct ds_struct;
struct_size = sizeof(ds_struct);
Marshal::StructureToPtr(ds, ptr, false);
ds_struct = *(DynamicStateStruct*)ptr.ToPointer();
Models::DynamicState returnVal;
mpSomeClass->doSomething(ds_struct);
return returnVal;
}
where DynamicStateStruct is a native C++ class:
struct DynamicStateStruct
{
double mPosition[3];
double mVelocity[3];
double mAcceleration[3];
double mAttitude[3];
double mAngularVelocity[3];
};
When I recover the struct (ds_struct
) in native C++ I am not getting the correct values, any ideas with what I am missing?
解决方案
Try the following variant:
public struct DynamicState
{
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Position;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Velocity;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Acceleration;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Attitude;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] AngularVelocity;
}
Another option is to use fixed array available in unsafe code:
public unsafe struct DynamicState
{
public fixed double Position[3];
public fixed double Velocity[3];
public fixed double Acceleration[3];
public fixed double Attitude[3];
public fixed double AngularVelocity[3];
}
P.S. A good guide on .Net interop can be found here: http://www.mono-project.com/Interop_with_Native_Libraries
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