将C#结构编排为C ++使用StructureToPtr [英] Marshalling C# structure to C++ Using StructureToPtr

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问题描述

我有C#类:

 命名空间模型
{
[StructLayout(LayoutKind.Explicit, size = 120,CharSet = CharSet.Unicode)]
public struct DynamicState
{
[FieldOffset(0)]
public double [] Position;

[FieldOffset(24)]
public double [] Velocity;

[FieldOffset(48)]
public double []加速;

[FieldOffset(72)]
public double [] Attitude;

[FieldOffset(96)]
public double [] AngularVelocity;
}
}

和C ++ / CLI方法:

  Models :: DynamicState SomeClassClr :: DoSomething(Models :: DynamicState ds)
{
int struct_size = Marshal :: SizeOf (ds)。
System :: IntPtr ptr = Marshal :: AllocHGlobal(struct_size);
DynamicStateStruct ds_struct;
struct_size = sizeof(ds_struct);

Marshal :: StructureToPtr(ds,ptr,false);
ds_struct = *(DynamicStateStruct *)ptr.ToPointer();

Models :: DynamicState returnVal;
mpSomeClass-> doSomething(ds_struct);

return returnVal;
}

其中DynamicStateStruct是本地C ++类:

  struct DynamicStateStruct 
{
double mPosition [3];
double mVelocity [3];
double mAcceleration [3];
double mAttitude [3];
double mANGularVelocity [3];
};

当我恢复struct( ds_struct

解决方案

尝试以下变体:

/ p>

  public struct DynamicState 
{
[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] Position;

[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] Velocity;

[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double []加速;

[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] Attitude;

[MarshalAs(UnmanagedType.ByValArray,SizeConst = 3)]
public double [] AngularVelocity;
}

另一个选择是使用不安全代码中的固定数组:

  public unsafe struct DynamicState 
{
public fixed double Position [3];

public fixed double Velocity [3];

public fixed double Acceleration [3];

public fixed double Attitude [3];

public fixed double AngularVelocity [3];
}

有关.Net互操作的好指南,请点击此处: http://www.mono-project.com/Interop_with_Native_Libraries


I have C# class:

namespace Models
{
    [StructLayout(LayoutKind.Explicit, Size = 120, CharSet = CharSet.Unicode)]
    public struct DynamicState
    {
        [FieldOffset(0)]
        public double[] Position;

        [FieldOffset(24)]
        public double[] Velocity;

        [FieldOffset(48)]
        public double[] Acceleration;

        [FieldOffset(72)]
        public double[] Attitude;

        [FieldOffset(96)]
        public double[] AngularVelocity;
    }
}

and C++/CLI method:

Models::DynamicState SomeClassClr::DoSomething(Models::DynamicState ds)
{
    int struct_size = Marshal::SizeOf(ds);
    System::IntPtr ptr = Marshal::AllocHGlobal(struct_size);
    DynamicStateStruct ds_struct;
    struct_size = sizeof(ds_struct);

    Marshal::StructureToPtr(ds, ptr, false);
    ds_struct = *(DynamicStateStruct*)ptr.ToPointer();

    Models::DynamicState returnVal;
    mpSomeClass->doSomething(ds_struct);

    return returnVal;
}

where DynamicStateStruct is a native C++ class:

struct DynamicStateStruct
{
    double mPosition[3];
    double mVelocity[3];
    double mAcceleration[3];
    double mAttitude[3];
    double mAngularVelocity[3];
};

When I recover the struct (ds_struct) in native C++ I am not getting the correct values, any ideas with what I am missing?

解决方案

Try the following variant:

public struct DynamicState
{
    [MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
    public double[] Position;

    [MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
    public double[] Velocity;

    [MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
    public double[] Acceleration;

    [MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
    public double[] Attitude;

    [MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
    public double[] AngularVelocity;
}

Another option is to use fixed array available in unsafe code:

public unsafe struct DynamicState
{
    public fixed double Position[3];

    public fixed double Velocity[3];

    public fixed double Acceleration[3];

    public fixed double Attitude[3];

    public fixed double AngularVelocity[3];
}

P.S. A good guide on .Net interop can be found here: http://www.mono-project.com/Interop_with_Native_Libraries

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