圆形裁剪相机与UIImagePickerController iOS? [英] Circular Cropper Camera with UIImagePickerController iOS?
问题描述
我使用UIImagePickerController with cameraSource类型。但我注意到有平方裁剪,而是具有移动和缩放的圆形裁剪器
I am using UIImagePickerController with cameraSource type. but I notice that there is square cropper instead a circular cropper with "Move and Scale"
在iOS本机联系人应用程序中有一个圆形裁剪与移动和缩放标题。
In iOS native contact app there is a circular cropper with "Move and Scale" title . But with I use UIImagePickerController with camera source type I got a square cropper without title .
请提供一些库或代码
这是当用户选择使用相机拍照时的iOS原生应用屏幕截图。我想要相同
this is the iOS native app screen shot when user choose take photo with camera . I want same
感谢
推荐答案
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我创建了一个视图控制器( PhotoPicker
)拍摄照片与照相机和庄稼他们与他的圈子层数。它在底部包含一个工具栏,其中包含重做和完成按钮以及在滚动视图中的图像视图(请参阅我的PhotoPicker的屏幕截图: http://imgur.com/MleuKmh )。
I created a view controller (PhotoPicker
) to take photos with the camera and crop them with his circle layer. It contains a tool bar at the bottom with retake and done buttons and an image view in a scroll view (see the screenshot of my PhotoPicker here: http://imgur.com/MleuKmh).
当我想拍摄照片时,请使用此代码打开 PhotoPicker
:
When I want to take a photo I open my PhotoPicker
with this code:
let photoPickerVC=self.storyboard?.instantiateViewControllerWithIdentifier("photoPickerVC") as! PhotoPicker
photoPickerVC.modalPresentationStyle=UIModalPresentationStyle.OverFullScreen
self.presentViewController(photoPickerVC, animated: true, completion: nil)
我的PhotoPicker类需要 UIImagePickerControllerDelegate
才能拍摄照片。
My PhotoPicker class will need UIImagePickerControllerDelegate
to take a photo.
此函数在 viewDidLoad
中创建裁剪。
func addCropLayer(){
//layer circle
let circleLayer=CAShapeLayer()
let squareLength=self.view.frame.width - 40
innerrect=CGRectMake(20, self.view.center.y - (squareLength/2) - self.toolBar.frame.height, squareLength, squareLength)
let path2=UIBezierPath(ovalInRect: innerrect)
path2.usesEvenOddFillRule=true
circleLayer.path=path2.CGPath
circleLayer.fillColor=UIColor.clearColor().CGColor
let path=UIBezierPath(roundedRect: CGRectMake(0, 0, UIScreen.mainScreen().bounds.width, UIScreen.mainScreen().bounds.height - toolBar.frame.height), cornerRadius: 0)
path.appendPath(path2)
path.usesEvenOddFillRule=true
//black layer that contains the transparent circle
//var fillLayer=CAShapeLayer()
fillLayer.path=path.CGPath
fillLayer.fillRule=kCAFillRuleEvenOdd
fillLayer.fillColor=UIColor.blackColor().CGColor
fillLayer.opacity=0.8
self.view.layer.addSublayer(fillLayer)
self.view.addSubview(toolBar)
}
然后我调用 ImagePicker
c> viewDidAppear :
Then I call the ImagePicker
in viewDidAppear
:
override func viewDidAppear(animated: Bool) {
self.showImagePickerForSourceType(UIImagePickerControllerSourceType.Camera)
}
func showImagePickerForSourceType(sourceType: UIImagePickerControllerSourceType){
print("showImagePickerForSourceType")
if self.imageView.isAnimating(){
self.imageView.stopAnimating()
}
//var capturedImages=NSMutableArray()
if self.capturedImages.count>0 {
self.capturedImages.removeAllObjects()
}
let imagePickerController=UIImagePickerController()
imagePickerController.modalPresentationStyle=UIModalPresentationStyle.CurrentContext
imagePickerController.sourceType=sourceType
imagePickerController.delegate=self
imagePickerController.cameraDevice=UIImagePickerControllerCameraDevice.Front
if sourceType == UIImagePickerControllerSourceType.Camera {
imagePickerController.showsCameraControls=false
NSBundle.mainBundle().loadNibNamed("OverlayVC", owner: self, options: nil)
self.overlayView.frame=UIScreen.mainScreen().bounds
imagePickerController.cameraOverlayView=self.overlayView
self.overlayView=nil
}
print("presentviewcontroller")
self.imagePickerController=imagePickerController
let screenSize:CGSize=UIScreen.mainScreen().bounds.size
let cameraAspectRatio:CGFloat=3.0/4.0
print("camera aspect ratio: \(cameraAspectRatio)")
let scale=(screenSize.height / screenSize.width) * cameraAspectRatio
print("scale: \(scale)")
let yOffset=(screenSize.height - screenSize.width / cameraAspectRatio)/2
print("y offset: \(yOffset)")
let translate:CGAffineTransform=CGAffineTransformMakeTranslation(0, yOffset)
let fullScreen:CGAffineTransform=CGAffineTransformMakeScale(scale, scale)
let fullTransform:CGAffineTransform=CGAffineTransformConcat(fullScreen, translate)
self.imagePickerController.cameraViewTransform=fullTransform
let iOS:NSString=UIDevice.currentDevice().systemVersion
let iOSint:Int=iOS.integerValue
print("iOS int value: \(iOSint)")
if iOSint < 8 {
print("ios < 8")
var rect:CGRect=self.imagePickerController.view.frame
rect.size.height = screenSize.width / cameraAspectRatio
rect.size.width = screenSize.width
print("rect: \(rect)")
self.imagePickerController.view.frame=rect
self.imagePickerController.view.transform=fullTransform
}else{
self.imagePickerController.view.frame=UIScreen.mainScreen().bounds
}
self.presentViewController(self.imagePickerController, animated: true, completion: nil)
}
@IBAction func takePhoto(sender: AnyObject) {
print("takePhoto")
self.imagePickerController.takePicture()
}
正如你看到的,我调用 OverlayVC
时,我显示ImagePicker。这是我创建的另一个视图,请参见此处的屏幕截图: http://imgur.com/6nr4PNW 。但它的插座也连接到 PhotoPicker
。不要创建另一个类,只是在storyboard中的视图和连接按钮& co到 PhotoPicker
类。
As you can see I call OverlayVC
when I show the ImagePicker. It's another view I created, see the screenshot here: http://imgur.com/6nr4PNW. But its outlets are also connected to PhotoPicker
. Do not create another class, just the view in storyboard and connect buttons & co to the PhotoPicker
class.
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