Pygame相机跟随在2d平铺游戏 [英] Pygame camera follow in a 2d tile game

查看:403
本文介绍了Pygame相机跟随在2d平铺游戏的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

 import pygame, sys 
 from pygame.locals import * 

 pygame.init()

 size = width, height = 480,320
 screen = pygame.display.set_mode(size)
 r = 0
 bif = pygame.image.load("map5.png") 
 pygame.display.set_caption("Pygame 2D RPG !")
 x,y=0,0
 movex, movey=0,0
 character="boy.png"
 player=pygame.image.load(character).convert_alpha()
 while True:
for event in pygame.event.get():
    if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
    if event.type==KEYDOWN:
        if event.key==K_a:
            movex=-1
        elif event.key==K_d:
            movex=+1
        elif event.key==K_w:
            movey=-1
        elif event.key==K_s:
            movey=+1
    if event.type==KEYUP:        
        if event.key==K_a:
            movex=0
        elif event.key==K_d:
            movex=0
        elif event.key==K_w:
            movey=0
        elif event.key==K_s:
            movey=0    

    x+=movex
    y+=movey    

    screen.fill((r,0,0))
    screen.blit(bif,(0,0))
    screen.blit(player,(x,y))
    pygame.display.flip()

一切都正常,除非我想知道如何在地球上我将能够移动相机的玩家对不起,我不能显示你的地图文件,因为你不能添加图像到它。但感谢您的时间

Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time

地图在这里: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png
最后,代码在这里: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py a>

The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py

再次感谢您的时间和精力!!!!!

Thanks again for your time and effort!!!!!

推荐答案

一般来说,创建一个相机效果你可以尝试以下:

In general to create a "camera effect" you can try the following:

创建两个变量CameraX,CameraY(或给他们自己的名字)并且每次你在屏幕上blit的东西做以下:

create two variables "CameraX, CameraY" (or give them your own names) and everytime you blit something on the screen do the following:

screen.blit(bif,(0 -CameraX,0 -CameraY))
screen.blit(player,(x -CameraX,y -CameraY))
pygame.display.flip()

现在每次你想移动屏幕(使用相机)只需使用

Now everytime you want to move the screen (with the camera) just use

CameraX += 10 #Or any value you want

注意,如果CameraX是一个负数,并会显示错误的行为,所以考虑CameraX = 0和CameraY = 0作为地图的左上角

Note that this way does not work if CameraX is a negative number and will show buggy behaviour so consider CameraX = 0 and CameraY = 0 as the top left corner of the map

同样使用这个,你可能需要播放一点与一些其他选项,如什么时候相机移动?以及如何限制相机超过bif(您的地图)的限制

Also using this you may need to play a bit with some other options like when will the camera move? and how to limit the camera from going over the limits of "bif" (your map)

提示:

#after input inside the while:
if x > get_width /4 *3:
    CameraX += 10

此代码使相机移动到如果男孩角色移动屏幕宽度的3/4以上,则right

this Code makes camera move to the "right" if the "boy" character moves more than 3/4 of the screen's width

这篇关于Pygame相机跟随在2d平铺游戏的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆