使用requestAnimationFrame在Canvas中计算FPS [英] calculate FPS in Canvas using requestAnimationFrame
本文介绍了使用requestAnimationFrame在Canvas中计算FPS的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
如何计算画布游戏应用程式的FPS?我看到一些例子,但没有一个使用requestAnimationFrame,而不知道如何应用他们的解决方案。这是我的代码:
How could I calculate the FPS of a canvas game application? I've seen some examples, but none of them use requestAnimationFrame, and im not sure how to apply their solutions there. This is my code:
顺便问一下,有没有任何图书馆可以添加到surpervise性能?
By the way, is there any library I could add to surpervise performance?
推荐答案
您可以跟踪最后一次调用requestAnimFrame的时间。
You could keep track of the last time requestAnimFrame was called.
var lastCalledTime;
var fps;
function requestAnimFrame() {
if(!lastCalledTime) {
lastCalledTime = Date.now();
fps = 0;
return;
}
delta = (Date.now() - lastCalledTime)/1000;
lastCalledTime = Date.now();
fps = 1/delta;
}
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