点击画布上精灵的区域 [英] Click area on sprite in canvas

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本文介绍了点击画布上精灵的区域的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在javascript中创建一个游戏。当前sprite是具有背景图像的div元素,其被更新以创建动画。我听说,如果我使元素画布和blit的sprite到画布上,我可以使sprite可点击,省略透明区域。

I'm creating a game in javascript. currently the sprites are div elements with a background image that is updated to create animation. I have heard that if i make the elements canvas and blit the sprite onto the canvas I can make the sprite clickable, omitting the transparent areas.

我需要一个解决方案,我的可以点击游戏子画面,但是可点击区域适合于子画面的形状。它还需要自动。我不能用预制点击映射来做到这一点。

I need a solution where my game sprites can be clicked but the clickable area is fitted to the shape of the sprite. It also needs the be automatic. I cannot do this with premade click maps.

推荐答案

我有一个教程, 。请参阅此处代码。

I have a tutorial that does almost exactly what you need for the hit-testing. See the code here.

当你点击,代码绘制每个形状(我使用矩形,但它的工作精美的半透明图像)到内存中的画布(ghostcanvas),并检查鼠标像素是否在一个像素

When you click, the code draws each shape (I use rectangles but it works beautifully with semi-transparent images) to a canvas in memory (ghostcanvas) and checks to see if the mouse pixel is on a pixel that is not-transparent.

相关代码贴在下面:

function myDown(e){
  getMouse(e);
  clear(gctx); // clear the ghost canvas from its last use

  // run through all the boxes
  var l = boxes.length;
  for (var i = l-1; i >= 0; i--) {
    // draw shape onto ghost context
    drawshape(gctx, boxes[i], 'black');

    // get image data at the mouse x,y pixel
    var imageData = gctx.getImageData(mx, my, 1, 1);
    var index = (mx + my * imageData.width) * 4;

    // if the mouse pixel exists, select and break
    if (imageData.data[3] > 0) {
      mySel = boxes[i];
      offsetx = mx - mySel.x;
      offsety = my - mySel.y;
      mySel.x = mx - offsetx;
      mySel.y = my - offsety;
      isDrag = true;
      canvas.onmousemove = myMove;
      invalidate();
      clear(gctx);
      return;
    }

  }
  // havent returned means we have selected nothing
  mySel = null;
  // clear the ghost canvas for next time
  clear(gctx);
  // invalidate because we might need the selection border to disappear
  invalidate();
}

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