连接画布与线 [英] Connect canvas with lines

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本文介绍了连接画布与线的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我需要连接两个画布与一行来创建动态工作流。



我将生成画布矩形动态(我在数据库中的步骤数量)

解决方案



div>

以下是如何使用自动连接两个可拖动的画布矩形





首先,定义一些框和连接符:

 将被绘制的框
var boxes = [];
boxes.push({x:50,y:25,w:75,h:50}); // x,y,width,height
boxes.push({x:200,y:100,w:50,h:50});

//在任何框之间定义任何连接器
var connectors = [];
connectors.push({box1:0,box2:1});

绘制框并自动绘制其连接符:

 函数draw(){

//清除画布
ctx.clearRect(0,0,canvas.width,canvas.height) ;

for(var i = 0; i var box = boxes [i];
ctx.fillRect(box.x,box.y,box.w,box.h);
}
for(var i = 0; i< connectors.length; i ++){
var connector = connectors [i];
var box1 = boxes [connector.box1];
var box2 = boxes [connector.box2];
ctx.beginPath();
ctx.moveTo(box1.x + box1.w / 2,box1.y + box1.h / 2);
ctx.lineTo(box2.x + box2.w / 2,box2.y + box2.h / 2);
ctx.stroke();
}

}

下面的代码允许任何框



这里是代码和小提琴: http://jsfiddle.net/m1erickson/GX6HS/

 <!doctype html& 
< html>
< head>
< link rel =stylesheettype =text / cssmedia =allhref =css / reset.css/> <! - reset css - >
< script type =text / javascriptsrc =http://code.jquery.com/jquery.min.js>< / script>

< style>
body {background-color:ivory; padding:20px;}
#canvas {border:1px solid red;}
< / style>

< script>
$(function(){

var canvas = document.getElementById(canvas);
var ctx = canvas.getContext(2d);

var canvasOffset = $(#canvas)。offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;

var startX;
var startY;
var isDown = false;
var dragTarget;

var boxes = [];
boxes.push({x: 50,y:25,w:75,h:50}); // x,y,width,height
boxes.push({x:200,y:100,w:50,h:50} );


var connectors = [];
connectors.push({box1:0,box2:1});

draw ;

function draw(){

//清除画布
ctx.clearRect(0,0,canvas.width,canvas.height);

for(var i = 0; i var box = boxes [i];
ctx.fillRect(box.x,box.y, box.w,box.h);
}
for(var i = 0; i< connectors.length; i ++){
var connector = connectors [i];
var box1 = boxes [connector.box1];
var box2 = boxes [connector.box2];
ctx.beginPath();
ctx.moveTo(box1.x + box1.w / 2,box1.y + box1.h / 2);
ctx.lineTo(box2.x + box2.w / 2,box2.y + box2.h / 2);
ctx.stroke();
}

}

function hit(x,y){
for(var i = 0; i var box = boxes [i];
if(x> = box.x&& x< = box.x + box.w&& y> = box.y&& y< = box.y + box.h ){
dragTarget = box;
return(true);
}
}
return(false);
}

function handleMouseDown(e){
startX = parseInt(e.clientX-offsetX);
startY = parseInt(e.clientY-offsetY);

//把你的mousedown东西放在这里
isDown = hit(startX,startY);
}

function handleMouseUp(e){
//将鼠标放在这里
dragTarget = null;
isDown = false;
}

function handleMouseOut(e){
handleMouseUp(e);
}

函数handleMouseMove(e){
if(!isDown){return;}

mouseX = parseInt(e.clientX-offsetX) ;
mouseY = parseInt(e.clientY-offsetY);

//把你的mousemove东西放在这里
var dx = mouseX-startX;
var dy = mouseY-startY;
startX = mouseX;
startY = mouseY;
dragTarget.x + = dx;
dragTarget.y + = dy;
draw();
}

$(#canvas)。mousedown(function(e){handleMouseDown(e);});
$(#canvas)。mousemove(function(e){handleMouseMove(e);});
$(#canvas)mouseup(function(e){handleMouseUp(e);});
$(#canvas)mouseout(function(e){handleMouseOut(e);});

}); // end $(function(){});
< / script>

< / head>

< body>
< p>拖动框 - 它们保持连接状态< / p>
< canvas id =canvaswidth = 300 height = 300>< / canvas>
< / body>
< / html>


I need to connect two canvas with a line to create a dynamic workflow.

I'll generate the canvas rectangle dynamic (amount of steps I have at DB) but I need to connect the steps with lines.

Anybody have some ideas?

解决方案

Here’s how to automatically connect 2 draggable canvas rectangles with a line

First, define some boxes and connectors:

    // define any boxes that will be drawn
    var boxes=[];
    boxes.push({x:50,y:25,w:75,h:50});    // x,y,width,height
    boxes.push({x:200,y:100,w:50,h:50});

    // define any connectors between any boxes
    var connectors=[];
    connectors.push({box1:0,box2:1});

Draw the boxes and automatically draw their connectors:

    function draw(){

        // clear the canvas
        ctx.clearRect(0,0,canvas.width,canvas.height);

        for(var i=0;i<boxes.length;i++){
            var box=boxes[i];
            ctx.fillRect(box.x,box.y,box.w,box.h);
        }
        for(var i=0;i<connectors.length;i++){
            var connector=connectors[i];
            var box1=boxes[connector.box1];
            var box2=boxes[connector.box2];
            ctx.beginPath();
            ctx.moveTo(box1.x+box1.w/2,box1.y+box1.h/2);
            ctx.lineTo(box2.x+box2.w/2,box2.y+box2.h/2);
            ctx.stroke();
        }

    }

The code below allows any box to be dragged and remain connected.

Here is code and a Fiddle: http://jsfiddle.net/m1erickson/GX6HS/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; padding:20px;}
    #canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    var canvasOffset=$("#canvas").offset();
    var offsetX=canvasOffset.left;
    var offsetY=canvasOffset.top;

    var startX;
    var startY;
    var isDown=false;
    var dragTarget;

    var boxes=[];
    boxes.push({x:50,y:25,w:75,h:50});    // x,y,width,height
    boxes.push({x:200,y:100,w:50,h:50});


    var connectors=[];
    connectors.push({box1:0,box2:1});

    draw();

    function draw(){

        // clear the canvas
        ctx.clearRect(0,0,canvas.width,canvas.height);

        for(var i=0;i<boxes.length;i++){
            var box=boxes[i];
            ctx.fillRect(box.x,box.y,box.w,box.h);
        }
        for(var i=0;i<connectors.length;i++){
            var connector=connectors[i];
            var box1=boxes[connector.box1];
            var box2=boxes[connector.box2];
            ctx.beginPath();
            ctx.moveTo(box1.x+box1.w/2,box1.y+box1.h/2);
            ctx.lineTo(box2.x+box2.w/2,box2.y+box2.h/2);
            ctx.stroke();
        }

    }

    function hit(x,y){
        for(var i=0;i<boxes.length;i++){
            var box=boxes[i];
            if(x>=box.x && x<=box.x+box.w && y>=box.y && y<=box.y+box.h){
                dragTarget=box;
                return(true);
            }
        }
        return(false);
    }

    function handleMouseDown(e){
      startX=parseInt(e.clientX-offsetX);
      startY=parseInt(e.clientY-offsetY);

      // Put your mousedown stuff here
      isDown=hit(startX,startY);
    }

    function handleMouseUp(e){
      // Put your mouseup stuff here
      dragTarget=null;
      isDown=false;
    }

    function handleMouseOut(e){
        handleMouseUp(e);
    }

    function handleMouseMove(e){
      if(!isDown){return;}

      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      // Put your mousemove stuff here
      var dx=mouseX-startX;
      var dy=mouseY-startY;
      startX=mouseX;
      startY=mouseY;
      dragTarget.x+=dx;
      dragTarget.y+=dy;
      draw();
    }

    $("#canvas").mousedown(function(e){handleMouseDown(e);});
    $("#canvas").mousemove(function(e){handleMouseMove(e);});
    $("#canvas").mouseup(function(e){handleMouseUp(e);});
    $("#canvas").mouseout(function(e){handleMouseOut(e);});

}); // end $(function(){});
</script>

</head>

<body>
    <p>Drag boxes--they remain connected</p>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>

这篇关于连接画布与线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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