更新悬停时的HTML5画布矩形? [英] Update HTML5 canvas rectangle on hover?

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本文介绍了更新悬停时的HTML5画布矩形?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一些代码在画布上绘制一个矩形,但是当我将鼠标悬停在其上时,我希望该矩形改变颜色。

I've got some code which draws a rectangle on a canvas, but I want that rectangle to change color when I hover the mouse over it.

问题

我想要做什么:

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.rect(20,20,150,100);
ctx.stroke();

$('c.[rectangle]').hover(function(this){
    this.fillStyle = 'red';
    this.fill();
});


推荐答案

框与画布。 Canvas是一个位图,所以悬停逻辑必须手动实现。

You can't do this out-of-the-box with canvas. Canvas is just a bitmap, so the hover logic has to be implemented manually.


  • 将所有矩形存储为简单对象

  • 对于每个鼠标在canvas元素上移动:


    • 使用isPointInPath()检测悬停

    • <
    • Store all the rectangles you want as simple object
    • For each mouse move on the canvas element:
      • Get mouse position
      • Iterate through the list of objects
      • use isPointInPath() to detect a "hover"
      • Redraw both states

      示例

      var canvas = document.querySelector("canvas"),
          ctx = canvas.getContext("2d"),
          rects = [
              {x: 10, y: 10, w: 200, h: 50},
              {x: 50, y: 70, w: 150, h: 30}    // etc.
          ], i = 0, r;
      
      // render initial rects.
      while(r = rects[i++]) ctx.rect(r.x, r.y, r.w, r.h);
      ctx.fillStyle = "blue"; ctx.fill();
      
      canvas.onmousemove = function(e) {
      
        // important: correct mouse position:
        var rect = this.getBoundingClientRect(),
            x = e.clientX - rect.left,
            y = e.clientY - rect.top,
            i = 0, r;
        
        ctx.clearRect(0, 0, canvas.width, canvas.height); // for demo
         
        while(r = rects[i++]) {
          // add a single rect to path:
          ctx.beginPath();
          ctx.rect(r.x, r.y, r.w, r.h);    
          
          // check if we hover it, fill red, if not fill it blue
          ctx.fillStyle = ctx.isPointInPath(x, y) ? "red" : "blue";
          ctx.fill();
        }
      
      };

      <canvas/>

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