尝试使用getUserMedia和canvas捕获桌面图像 [英] Trying to capture desktop image using getUserMedia and canvas

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本文介绍了尝试使用getUserMedia和canvas捕获桌面图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我制作了一个Chrome扩展程序,通过它我可以获得用户桌面的屏幕截图。我使用 chrome.desktopCapture API获取所选窗口的流。
我正在动态创建视频元素。一旦它的源设置,我调用 play()方法。然后我创建了一个画布元素,并使用它来绘制视频的图像。我也能够使用 canvas.toDataURL()获取dataURL,但是当我打开这个网址,我看不到图像。即使在新捕获期间,此网址值仍保持不变。



Manifest.json -

 code> {
name:桌面捕获示例,
description:显示桌面媒体选择器UI,
version:1 $ bmanifest_version:2,
background:{
persistent:false,
scripts:[background.js]
},
browser_action:{
default_title:拍摄桌面的屏幕截图!
},
permissions:[
desktopCapture
]
}

Background.js -

  var pending_request_id = null; 

chrome.browserAction.onClicked.addListener(function(){

pending_request_id = chrome.desktopCapture.chooseDesktopMedia([screen,window],onAccessApproved);

});

function gotStream(stream){
console.log(Received local stream);
var video = document.createElement('video');
video.src = URL.createObjectURL(stream);
video.play();
var canvas = document.createElement(`canvas');
var ctx = canvas.getContext(2d);
ctx.drawImage(video,0,0,640,480);
var url = canvas.toDataURL();
console.log(url);
// localstream = stream;
//stream.onended = function(){console.log(Ended); };
}

function getUserMediaError(){
console.log(getUserMedia()failed。
}

function onAccessApproved(id){
if(!id){
console.log(Access rejected。
return;
}
navigator.webkitGetUserMedia({
audio:false,
video:{mandatory:{chromeMediaSource:desktop,
chromeMediaSourceId:id}}
},gotStream,getUserMediaError);
}


解决方案

视频实际加载流:重写您的gotStream像这样:

  function gotStream(stream){
console.log Received local stream);
var video = document.createElement('video');
video.addEventListener('loadedmetadata',function(){
var canvas = document.createElement('canvas');
canvas.width = this.videoWidth;
canvas。 height = this.videoHeight;
var ctx = canvas.getContext(2d);
ctx.drawImage(this,0,0);
var url = canvas.toDataURL();
console.log(url);
//将在新选项卡中打开捕获的图像
window.open(url);
},false);
video.src = URL.createObjectURL(stream);
video.play();
}

此外,为了获得更好的图像质量, getUserMedia()调用的强制maxHeight和maxWidth:

  navigator.webkitGetUserMedia({
audio:false,
video:{mandatory:{chromeMediaSource:desktop,
chromeMediaSourceId:id,
maxWidth:4000,
maxHeight:4000}}
},gotStream,getUserMediaError);


I am making an chrome extension through which I can get a screenshot of user's desktop. I am using chrome.desktopCapture API to get stream of selected window. I am creating video element dynamically. Once its source it set, I invoked the play() method. Then I created a canvas element and used it to draw an image of video. I am also able to get the dataURL using canvas.toDataURL() but when i open this url I see no image. And also this URL value remains same even during new capture.

Manifest.json -

{
  "name": "Desktop Capture Example",
  "description": "Show desktop media picker UI",
  "version": "1",
  "manifest_version": 2,
  "background": {
     "persistent": false,
      "scripts": ["background.js"]
  },
    "browser_action": {
    "default_title": "Take a screen shot of Desktop!"
  },
  "permissions": [
    "desktopCapture"
  ]
}

Background.js -

var pending_request_id = null;

chrome.browserAction.onClicked.addListener(function() {

   pending_request_id = chrome.desktopCapture.chooseDesktopMedia(["screen", "window"],onAccessApproved);

});

function gotStream(stream) {
  console.log("Received local stream");
  var video = document.createElement('video');
  video.src = URL.createObjectURL(stream);
  video.play();
  var canvas = document.createElement('canvas');
  var ctx = canvas.getContext("2d");
  ctx.drawImage(video, 0, 0, 640, 480);
   var url = canvas.toDataURL();
  console.log(url);
  //localstream = stream;
  //stream.onended = function() { console.log("Ended"); };
}

function getUserMediaError() {
  console.log("getUserMedia() failed.");
}

function onAccessApproved(id) {
  if (!id) {
    console.log("Access rejected.");
    return;
  }
  navigator.webkitGetUserMedia({
      audio:false,
      video: { mandatory: { chromeMediaSource: "desktop",
                            chromeMediaSourceId: id } }
  }, gotStream, getUserMediaError);
}

解决方案

You have to wait for the video actually loads the stream : rewrite your gotStream like so :

function gotStream(stream) {
  console.log("Received local stream");
  var video = document.createElement('video');
  video.addEventListener('loadedmetadata',function(){
      var canvas = document.createElement('canvas');
      canvas.width = this.videoWidth;
      canvas.height = this.videoHeight;
      var ctx = canvas.getContext("2d");
      ctx.drawImage(this, 0, 0);
      var url = canvas.toDataURL();
      console.log(url);
      // will open the captured image in a new tab
      window.open(url);
    },false);
  video.src = URL.createObjectURL(stream);
  video.play();
  }

Also, in order to get a better quality image, you have to set the mandatory maxHeight and maxWidth of the getUserMedia() call :

navigator.webkitGetUserMedia({
      audio:false,
      video: { mandatory: { chromeMediaSource: "desktop",
                            chromeMediaSourceId: id,
                            maxWidth: 4000,
                            maxHeight: 4000} }
  }, gotStream, getUserMediaError);

这篇关于尝试使用getUserMedia和canvas捕获桌面图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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