在按钮点击HTML5上对画布上的形状应用变换 [英] Apply transformations to shapes on canvas on button click-HTML5

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本文介绍了在按钮点击HTML5上对画布上的形状应用变换的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我试图将变换应用到基于鼠标坐标绘制的形状。我需要让用户为x和y输入一个值,然后根据这些值应用变换。我的理想的事件流程将是用户点击比例按钮,例如,然后提示用户输入x和y的值。

I'm trying to apply transformations to shapes drawn based on the mouse coordinates. I need to make the user enter a value for x and y and then apply transformations according to these values. My ideal flow of event would be the user clicks on a scale button for example, then the user is prompted to enter the value for x and y. Then the shape appears on the canvas based on the transformation.

这是我完整的代码集:

transform .html:

transform.html:

    <!DOCTYPE html>
    <head>
         <title>Drawing Application</title>
         <link href="transform.css" rel="stylesheet">

    </head>

    <body>

    <canvas id="myCanvas" width="1000" height="500" style="position: absolute; z-index: 1"></canvas>
    <span style="position: absolute; z-index: 2; margin-left:830px; margin-top:280px; background-color:white; font-size:12px;">(0,0)</span>
    <br><output id="out"></output>
    <script src="transform.js"></script>
    <div id="shapeProperties">
    <p>
    <label>
    <div id="shape">
    <p><b>Fill shapes option:</b> <input type="checkbox" id="fillType"></b><br/>
    <p><b><center><u>Shapes</u></center></b>&nbsp; &nbsp;

    <p>Polygon&nbsp;<input type="checkbox" id="polyBox"><br/>

    </div>

    <div id="color">
    <b><p><center><u>Color Properties</u></center></b><br/>
    <p>Fill Color&nbsp;<input type="color" id="fillColor" value="#000000"/><br/>
    <p>Stroke Color&nbsp; <input type="color" id="strokeColor" value="#000000"/><br/>
    </div>
    <div id="range">
    <b><p><center><u>Other Properties</u></center></b><br/>
    <label>Polygon Sides&nbsp; <input type="range" id="polygonSide" step="1" min="3" max="9" value="3"></label>
    </div>
    <div id="clear">
    <p> <center><input id="clearCanvas" type="button" value="CLEAR"></center></p>
    </div>
    </label>
    </p>
    </div>

    </body>

    </html>

transform.js:

transform.js:

var canvas,context,dragging = false ,dragStartLocation,snapshot,shapeBox,fillColor,lineWidth,strokeColor,canvasColor,clearCanvas, transX, transY;

function getMouseCoordinate(event)
{
    var x = event.clientX - myCanvas.getBoundingClientRect().left - transX,
        y = event.clientY - myCanvas.getBoundingClientRect().top - transY;

        return {x: x, y: y}; //return objects
}

function getSnapshot()
{
    snapshot = context.getImageData(0,0,myCanvas.width, myCanvas.height); //get the image while dragging
}

function restoreSnapshot()
{
    context.putImageData(snapshot, 0 , 0); //put the image into the canvas at the same position
}

    function drawPolygon(position, sides, angle) {
        var coordinates = [],
            radius = Math.sqrt(Math.pow((dragStartLocation.x - position.x), 2) + Math.pow((dragStartLocation.y - position.y), 2)),
            index = 0;

        for (index = 0; index < sides; index++) {
            coordinates.push({x: dragStartLocation.x + radius * Math.cos(angle), y: dragStartLocation.y - radius * Math.sin(angle)});
            angle += (2 * Math.PI) / sides;
        }

        context.beginPath();
        context.moveTo(coordinates[0].x, coordinates[0].y);
        for (index = 1; index < sides; index++) {
            context.lineTo(coordinates[index].x, coordinates[index].y);
        }

        context.closePath();
        context.stroke();
        context.strokeStyle = strokeColor.value;
    }

function changeBackgroundColor() 
{
    context.save();
    context.fillStyle = document.getElementById("backgroundColor").value;
    context.fillRect(0, 0, myCanvas.width, myCanvas.height);
    context.restore();
}


function canvasClear()
{
    context.clearRect(0,0, myCanvas.width, myCanvas.height);
}

function startDrag(event)
{
    dragging = true; //dragging has started
    dragStartLocation = getMouseCoordinate(event);
    getSnapshot();
}

function drag(event)
{
    var position;
    if(dragging  == true) {
        polygonSides = document.getElementById("polygonSide").value;
         restoreSnapshot();
         position = getMouseCoordinate(event); //check whether dragging has started

         if(fillType.checked)
         {
             context.fillStyle = fillColor.value;
             context.fill();
             context.globalAlpha = 0.9;
         }

         if(polyBox.checked)
         {
             drawPolygon(position, polygonSides, 0 * (Math.PI / 180));
         }

    }
}

function stopDrag(event)
{
    polygonSides = document.getElementById("polygonSide").value;
    dragging = false; //stop dragging
    var position = getMouseCoordinate(event);
    restoreSnapshot();


         if(fillType.checked)
         {
             context.fillStyle = fillColor.value;
             context.fill();
             context.globalAlpha = 0.9;
         }

         if(polyBox.checked)
         {
             drawPolygon(position, polygonSides, 0 * (Math.PI / 180));
         }
}

function changeFillStyle()
{
    context.fillStyle=this.value;
    event.stopPropagation();
}
function changeLineWidth()
{
    context.lineWidth=this.value;
    event.stopPropagation();
}


function initiate()
{
    fillColor=document.getElementById('fillColor');
    strokeColor=document.getElementById('strokeColor');

    clearCanvas = document.getElementById('clearCanvas');


    canvas = document.getElementById('myCanvas');
    context = canvas.getContext('2d');

    transX = canvas.width * 0.5;
    transY = canvas.height * 0.5;

    context.translate(transX, transY);

    context.fillRect(0, -transY, 1, canvas.height);
    context.fillRect(-transX, 0, canvas.width, 1);


    context.strokeStyle = strokeColor.value;
    context.fillStyle = fillColor.value;

    context.lineCap = "round";

    window.addEventListener('mousedown', startDrag, false);
    window.addEventListener('mousemove', drag, false);
    window.addEventListener('mouseup', stopDrag, false);
    fillColor.addEventListener("input",changeFillStyle,false);

    clear.addEventListener("click", canvasClear, false);

}

window.addEventListener('load', initiate, false);

这是应用程序的样子:

我的建议,如何我可以提示用户的x和y的值或创建一个文本字段,并让用户输入的值,并使用javascript检索它们?
我试过了,但我不能让函数正常工作。

Can you give me suggestions about how i can prompt the user for the value of x and y or create a text field and have the user input the values and retrieve them using javascript? I've tried it but i can't get the function to work correctly. Please give me a hint.

推荐答案

您可以使用JS原生promt来让用户输入您的值 - 缺点:它只能一次处理一个输入,所以用户必须回答多个promts。

You can use the JS native promt to get the user to input your values - the downside : it can only process one input at once so the user would have to answer multiple promts.

来源

演示

var x = prompt("Please enter x", "");
if (x != null) {
    alert("x =  " + x);
}

var y = prompt("Please enter y", "");
if (y != null) {
    alert("y =  " + y);
}

更优雅的是自定义promt。有很多示例,这里有一个来自jQueryUI。

A more elegant is a custom promt. There are a lot of examples for this, here's one from jQueryUI.

这篇关于在按钮点击HTML5上对画布上的形状应用变换的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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