使用带有多个sprite的sprite sheet [英] Using a sprite sheet with multiple sprites

查看:177
本文介绍了使用带有多个sprite的sprite sheet的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

嘿,所以我有一个sprite表与多个sprites,我想使用动画网站
使用画布。



但我的问题



例如:

pre> 1 1 1 2
2 2 2 2
3 3 4 4
4 4 4 4

这里我有4个不同的sprites,我想动画。
我如何检索和动画正确的帧?



我使用的是javascript。

解决方案

在spritesheet上检索和播放多个sprite



检索:创建一个定义每个精灵的x,y,width,height和保存数组中的对象的对象

  sprite1.push({x:0,y:0,width:20,height:30}); 
sprite1.push({x:20,y:0,width:20,height:30});
sprite1.push({x:40,y:0,width:20,height:30});

//对sprite执行相同操作#2-4



播放框架:使用剪辑功能验证context.drawImage以播放一个精灵帧:

  function playSpriteFrame(sprite,frameIndex,canvasX,canvasY){

//从sprite数组获取当前sprite

var s = sprite [frameIndex];

//在canvasX / canvas上绘制sprite在canvasX上

context.drawImage(
spritesheet,// spritesheet图片
sx,s ,y,s.width,s.height,// clip from spritesheet
canvasX,canvasY,s.width,s.height // draw to canvas
);

}

用法示例: #2 of sprite1 at canvas 100,100

  //记住数组从元素0开始,所以框架#2在数组元素1 

playSpriteFrame(sprite1,1,100,100);

你没有问如何创建一个动画循环, / p>


  • 旧的方式将循环使用setInterval或setTimer

  • requestAnimationFrame


Hey guys so I have a sprite sheet with multiple sprites that I want to use to animate a website using canvas.

However the problem I am having is I don't know how to go about reading in only the frames that I need.

Example:

1 1 1 2
2 2 2 2
3 3 4 4
4 4 4 4

Here I have 4 different sprites that I want to animate. How would I go about retrieving and animating the correct frames?

P.S I'm using javascript.

解决方案

Retrieving and Playing multiple sprites on a spritesheet

Retrieving: Create an object defining each sprite's x,y,width,height and save the objects in an array

sprite1.push({x:0,y:0,width:20,height:30});
sprite1.push({x:20,y:0,width:20,height:30});
sprite1.push({x:40,y:0,width:20,height:30});

// do the same for sprites #2-4

Depending on your actual spritesheet, this code can be optimized--especially if the sprites are equally sized and spaced.

Playing a frame: Use the clipping verision of context.drawImage to "play" a sprite frame:

function playSpriteFrame(sprite,frameIndex,canvasX,canvasY){

    // get the current sprite from the sprite array

    var s=sprite[frameIndex];

    // draw that sprite on the canvas at canvasX/canvasY

    context.drawImage(
        spritesheet,                      // the spritesheet image
        s.x,s,y,s.width,s.height,         // clip from spritesheet
        canvasX,canvasY,s.width,s.height  // draw to canvas
    );

}

Example usage: Draw frame #2 of sprite1 at canvas 100,100

// Remember arrays start at element 0 so frame#2 is at array element 1

playSpriteFrame(sprite1,1,100,100);

You didn't ask about how to create an animation loop, but here is starter info anyway:

  • the old way would be looping with setInterval or setTimer
  • the new (better) way is with requestAnimationFrame

这篇关于使用带有多个sprite的sprite sheet的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆