使用Content.Load<>在类/子类中 [英] Using Content.Load<> in a class/subclass
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问题描述
我想知道是否还有在不是游戏本身的类中使用Content.Load<>,例如我想从类中加载纹理,而不是发送纹理
I'm wondering if there is anyway to use the "Content.Load<>" in a class that is not the game itself, say I want to load a texture from within the class, rather than sending the texture to it.
namespace ProjectGame1
{
public class Ship
{
public Texture2D texture;
public Ship()
{
this.texture = Content.Load<Texture2D>("ship");
}
}
}
推荐答案
您只需要将ContentManager传递到Ship对象:
You just need to pass your ContentManager to the Ship object:
public Ship(ContentManager content)
{
this.texture = content.Load<Texture2D>("ship");
}
在您的游戏类中,您可以实例化Ship:
From your game class you instantiate the Ship:
Ship ship = new Ship(this.Content);
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