在CoffeeScript中生成动态类 [英] Dynamic class generation in CoffeeScript
问题描述
在CoffeeScript中动态创建类的最佳方法是什么,以便以后实例化它们的对象?
What is the best way to dynamically create classes in CoffeeScript, in order to later instantiate objects of them?
我已经找到了办法,但我不知道是否可能有一个更好(或更简单)的方式来实现它。请让我知道您对我的代码的想法。
I have found ways to do it, but I am not sure if there is maybe an even better (or simpler) way to achieve it. Please let me know your thoughts on my code.
让我们从简单的非动态类开始:
Let's start with simple non-dynamic classes:
class Animal
constructor: (@name) ->
speak: ->
alert "#{@name} says #{@sound}"
class Cat extends Animal
constructor: (@name) ->
@sound = "meow!"
garfield = new Cat "garfield"
garfield.speak()
正如预期,加菲猫说喵!
As expected, garfield says meow!
但现在我们想动态生成更多动物的类,定义如下:
But now we want to dynamically generate classes for more animals, which are defined as follows:
animalDefinitions = [
kind: 'Mouse'
sound: 'eek!'
,
kind: 'Lion'
sound: 'roar!'
]
尝试失败:
for animal in animalDefinitions
animal.class = class extends Animal
constructor: (@name) ->
@sound = animal.sound
mutant = new animalDefinitions[0].class "mutant"
mutant.speak()
我们刚刚创建的动物突变
应该是鼠标。然而,它说吼!这是因为animal.sound只有在我们实例化类时才被评估。幸运的是,从JavaScript我们知道一个可行的解决方法:一个闭包:
The animal we just created, mutant
, should be a mouse. However, it says roar! This is because animal.sound only gets evaluated when we instantiate the class. Luckily, from JavaScript we know a proven way to solve this: a closure:
for animal in animalDefinitions
makeClass = (sound) ->
class extends Animal
constructor: (@name) ->
@sound = sound
animal.class = makeClass(animal.sound)
mickey = new animalDefinitions[0].class "mickey"
mickey.speak()
simba = new animalDefinitions[1].class "simba"
simba.speak()
现在它可以按照需要工作,米老鼠说eek!和simba狮子说吼!但它看起来有点复杂了。我想知道是否有一个更简单的方法来实现这个结果,也许通过直接访问原型。
Now it works as desired, mickey mouse says eek! and simba the lion says roar! But it looks somewhat complicated already. I am wondering if there is an easier way to achieve this result, maybe by accessing the prototype directly. Or am I completely on the wrong track?
推荐答案
由于声音
一个Animal实例的默认值,可以将其设置为类定义上的一个属性:
Since sound
is a default value for an Animal instance, you can set it as a property on class definition:
class Cat extends Animal
sound: 'meow!'
garfield = new Cat "garfield"
garfield.speak() # "garfield says meow!"
然后
for animal in animalDefinitions
animal.class = class extends Animal
sound: animal.sound
mutant = new animalDefinitions[0].class "mutant"
mutant.speak() # "mutant says eek!"
如果您希望 sound
你可以做
class Animal
constructor: (@name, sound) ->
@sound = sound if sound?
speak: ->
console.log "#{@name} says #{@sound}"
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