keydown不工作swift [英] keyDown doesn't work swift
问题描述
这是我的代码:
override func keyDown(theEvent: NSEvent) {
super.keyDown(theEvent)
switch theEvent.character {
case NSLeftArrowFunctionKey:
println(1)
case NSRightArrowFunctionKey:
println(2)
case NSDownArrowFunctionKey:
println(3)
case NSUpArrowFunctionKey:
println(4)
default:
break
}
}
正如你所看到的,我尝试识别是否按下了一个箭头按钮,但它从来不工作。即使函数keyDown似乎也不会被调用。
As you can see, I try to recognize if one of arrow buttons was pressed, but it never works. Even the function keyDown never seems to be called.
这是写在 viewDidAppear
,如果这可以帮助你提供答案:
That's what is written in viewDidAppear
, if this can help you to provide the answer:
override func viewDidAppear() {
super.viewDidAppear()
self.view.window?.styleMask = NSClosableWindowMask | NSMiniaturizableWindowMask | NSTitledWindowMask
var frame = self.view.window?.frame
var newHeight = CGFloat(438)
var newWidth = CGFloat(415)
frame?.size = NSMakeSize(newWidth, newHeight)
self.view.window?.setFrame(frame!, display: true)
self.view.window?.backgroundColor = NSColor.darkGrayColor()
}
在 viewDidLoad
我只是添加一些不可选,可编辑的NSTextFields:
In viewDidLoad
I just add some non-selectable and non-editable NSTextFields like that:
var x = CGFloat(0)
var y = CGFloat(0)
var tag = 1
for var i = 0; i < 4; i++ {
for var j = 0; j < 4; j++ {
var tile = NSTextField(frame: NSRect(x: x, y: y, width: 100, height: 100))
tile.enabled = false
tile.stringValue = ""
tile.font = NSFont(name: "Helvetica", size: 75)
tile.backgroundColor = NSColor.lightGrayColor()
tile.editable = false
tile.selectable = false
tile.drawsBackground = true
tile.alignment = NSTextAlignment(rawValue: 2)!
tile.tag = tag
x += 105
ar.append(tile)
self.view.addSubview(tile)
tag++
}
x = 0
y += 105
}
为什么 keyDown
不起作用,所以我非常感谢任何帮助。
I just have no idea why keyDown
doesn't work, so I'll really appreciate any help.
/ strong>
整个类代码:
import Cocoa
import AppKit
import Foundation
class _048Main: NSViewController {
var ar : Array<NSTextField> = []
var left = 0
var dict : Dictionary<Int, NSColor> = [:]
var pic2 = NSColor.redColor()
var pic4 = NSColor.whiteColor()
var pic8 = NSColor.orangeColor()
var pic16 = NSColor.magentaColor()
var pic32 = NSColor()
var pic64 = NSColor()
var pic128 = NSColor()
var pic256 = NSColor() // Some colors will be added
var pic512 = NSColor()
var pic1024 = NSColor()
var pic2048 = NSColor()
override func viewDidLoad() {
super.viewDidLoad()
dict[2] = pic2
dict[4] = pic4
dict[8] = pic8
dict[16] = pic16
dict[32] = pic32
dict[64] = pic64
dict[128] = pic128
dict[256] = pic256
dict[512] = pic512
dict[1024] = pic1024
dict[2048] = pic2048
var x = CGFloat(0)
var y = CGFloat(0)
var tag = 1
for var i = 0; i < 4; i++ {
for var j = 0; j < 4; j++ {
var tile = NSTextField(frame: NSRect(x: x, y: y, width: 100, height: 100))
tile.enabled = false
tile.stringValue = ""
tile.font = NSFont(name: "Helvetica", size: 75)
tile.backgroundColor = NSColor.lightGrayColor()
tile.editable = false
tile.selectable = false
tile.drawsBackground = true
tile.alignment = NSTextAlignment(rawValue: 2)!
tile.tag = tag
x += 105
ar.append(tile)
self.view.addSubview(tile)
tag++
}
x = 0
y += 105
}
left = 16
generateTile()
generateTile()
}
func generateTile() {
var r = Int(arc4random_uniform(UInt32(left)))
var tmp = 0
for var i = 0; i < 16; i++ {
if ar[i].stringValue == "" {
if tmp == r {
var t = Int(arc4random_uniform(10))
switch t {
case 0...1:
ar[i].stringValue = "2"
ar[i].backgroundColor = pic2
default:
ar[i].stringValue = "4"
ar[i].backgroundColor = pic4
}
left--
break
}
tmp++
}
}
}
override func viewDidAppear() {
super.viewDidAppear()
self.view.window?.styleMask = NSClosableWindowMask | NSMiniaturizableWindowMask | NSTitledWindowMask
var frame = self.view.window?.frame
var newHeight = CGFloat(438)
var newWidth = CGFloat(415)
frame?.size = NSMakeSize(newWidth, newHeight)
self.view.window?.setFrame(frame!, display: true)
self.view.window?.backgroundColor = NSColor.darkGrayColor()
}
override func keyDown(theEvent: NSEvent) {
super.keyDown(theEvent)
switch theEvent.character {
case NSLeftArrowFunctionKey:
println(1)
case NSRightArrowFunctionKey:
println(2)
case NSDownArrowFunctionKey:
println(3)
case NSUpArrowFunctionKey:
println(4)
default:
super.mouseDown(theEvent)
}
}
}
推荐答案
你只需要使用一个看不见的按钮。首先在窗口中添加一个方形按钮。分配所需的密钥。使你的按钮宽0像素,高0像素。
You just need to use an invisible button. First add a square button to your window. assign the desired key for it. make your button 0 pixels wide and 0 pixels height. Add an IBAction to your button and the code to be executed when the user press the key.
另一个选项是addLocalMonitorForEventsMatchingMask以获取更多信息查看此链接
Another option is to addLocalMonitorForEventsMatchingMask for more info check this link
http://stackoverflow.com/a/32447474/2303865
这篇关于keydown不工作swift的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!