使用播放它的相同按钮停止声音 [英] Stop a sound using the same button that plays it
问题描述
很简单,我使用一个按钮生成一个随机数,然后用开关/箱,它动画图像和播放声音。我的问题是,当您再次按下按钮时,之前播放的声音不会停止,声音会重叠。
Pretty simple, I'm using one button that generates a random number and then with a switch/case, it animates an image and plays a sound. My problem is that when you press the button again, the sound that was playing before doesn't stop and the sound overlaps.
以下是代码:
- (IBAction) pushme: (id) sender{
int random = (arc4random()%10);
switch (random) {
case 0: {
[ANIMATION NUMBER 0]
NSString *path = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] resourcePath],@"/sound0.wav"];
SystemSoundID soundID;
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
AudioServicesPlaySystemSound(soundID);
}
break;
case 1: {
[ANIMATION NUMBER 1]
NSString *path = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] resourcePath],@"/sound1.wav"];
SystemSoundID soundID;
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
AudioServicesPlaySystemSound(soundID);
} break; //Lots more cases after this one
我知道这不是最好的方法,反复声明相同的变量。
但是有一种方法来阻止它之前它玩另一个?
I know that this is not the best way to do it, declaring the same variable over and over. but is there a way to stop it before it plays another one?
推荐答案
我刚刚回答了我自己的问题。
I just dicovered the answer to my own question.
我所做的是
- 声明
SoundSystemID soundID ;
。 - 在生成随机数之前添加此行:
AudioServicesDisposeSystemSoundID(soundID);
- Declare
SoundSystemID soundID;
in the header. - Add this line before the random number gets generated:
AudioServicesDisposeSystemSoundID(soundID);
请记住,如果您要再次播放声音,则需要在处理完毕后重新加载资源。
Remember that if you are going to play the sound again, you will need to load the resource again after disposing of it.
谢谢你们。
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