在cocos2d重复背景有黑色边缘! [英] Repeating background in cocos2d has black edges!
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问题描述
我正在尝试为我的iPhone应用程式设置一个平铺/重复的背景。
I am attempting to setup a tiled/repeating background for my iPhone app.
代码工作,因为背景是重复的,似乎每个重复周围有一个黑色的边框,我不知道为什么,图像是200x200。下面是它如何与代码一起的截图:
The code "works" in that the background is repeating like it should be but I seem to have a black border around each repetition and I dont know why, the image is exactly 200x200. Here is a screenshot of how it looks along with the code:
if ((self=[super init])) {
CCSprite * bg = [CCSprite spriteWithFile:@"pattern11.jpg" rect:CGRectMake(0, 0, 1000, 520)];
[bg setPosition:ccp(0, 0)];
ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
[bg.texture setTexParameters:¶ms];
[self addChild:bg z:0];
}
推荐答案
纹理应始终处于两像16,32,64,128,256,512,1024。
Textures should always be in power of two... like 16,32,64,128,256,512,1024.
尝试将图片调整为256x256或128x128。
Try resizing the image to 256x256 or 128x128.
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