cocos2d v3在应用程序使用期间重新定位屏幕 [英] cocos2d v3 re-orient screen during App use

查看:134
本文介绍了cocos2d v3在应用程序使用期间重新定位屏幕的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

所以在cocos2d(我相信我在v2.1)我这样做锁定和设置方向:

  AppDelegate * delegate =(AppDelegate *)[[UIApplication sharedApplication] delegate]; 

const UIInterfaceOrientation ORIENTATION = delegate.navController.interfaceOrientation;
delegate.navController。
delegate.navController.screenOrientation = ORIENTATION == UIInterfaceOrientationMaskPortrait;
UIViewController * mVC = [[UIViewController alloc] init];
[delegate.navController presentModalViewController:mVC animated:NO];
[delegate.navController dismissModalViewControllerAnimated:NO];

有一些功能添加到AppDelegate。
我在iOS7和cocos2d v3中似乎不能得到相同的结果。



我挖了一点,正确的功能似乎已经到位,但不能似乎设置了一个全局变量来设置方向,并只返回一个我想在某个时间。有人可以指点我的正确道路。



这里是我的AppDelegate的代码

  @implementation AppDelegate 

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self setupCocos2dWithOptions:@ {
CCSetupShowDebugStats:@(NO),
}];

[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];

return YES;

}

- (CCScene *)startScene
{
return [HomeScreen scene];
}

- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}

我的代码从未命中过interfaceOrientation函数。



解决方案

经过几天的愚弄,我想出了一个解决方案: / p>

在AppDelegate中我需要这个函数:

   - (NSUInteger)应用程序:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window 
{
if(!self.lockedToOrientation){
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone){
return UIInterfaceOrientationMaskPortrait;
}

return UIInterfaceOrientationMaskPortrait;
}
else {
return self.lockedToOrientation;
}
}

其中

  @property UIInterfaceOrientationMask lockedToOrientation; 

希望这有助于某人!




So in cocos2d (I believe I was on v2.1) I did this to lock and set the orientations:

        AppDelegate *delegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];

    const UIInterfaceOrientation ORIENTATION = delegate.navController.interfaceOrientation;
    delegate.navController.
    delegate.navController.screenOrientation = ORIENTATION == UIInterfaceOrientationMaskPortrait;
    UIViewController *mVC = [[UIViewController alloc] init];
    [delegate.navController presentModalViewController:mVC animated:NO];
    [delegate.navController dismissModalViewControllerAnimated:NO];

With some functions added to the AppDelegate. I cannot seem to get the same results in iOS7 and cocos2d v3.

I have dug through a bit and the proper functions seem to be in place but cannot seem to set up a global variable to set the orientation and return only the one I want at the certain time. Can someone point me down the proper path. I think I'm missing something really small cause the proper code seems to be there already.

Here's the code for my AppDelegate

@implementation AppDelegate

-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    [self setupCocos2dWithOptions:@{
        CCSetupShowDebugStats: @(NO),
    }];

[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];

return YES;

}

-(CCScene *)startScene
{
    return [HomeScreen scene];
}

-(NSUInteger)supportedInterfaceOrientations
{
    return UIInterfaceOrientationMaskLandscape;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}

My code never hits the interfaceOrientation functions.

Thoughts??!?

解决方案

After a couple days fooling around I figured out a solution:

in AppDelegate I needed this function:

-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
    if (!self.lockedToOrientation) {
        if( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone ){
            return UIInterfaceOrientationMaskPortrait;
        }

        return UIInterfaceOrientationMaskPortrait;
    }
    else {
        return self.lockedToOrientation;
    }
}

Where

@property UIInterfaceOrientationMask lockedToOrientation;

Hope this helps someone!

Cheers.

这篇关于cocos2d v3在应用程序使用期间重新定位屏幕的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆