ccDrawLine不透明度? [英] ccDrawLine opacity?

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本文介绍了ccDrawLine不透明度?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我对所有OpenGL调用都很新,但是幸运的是cocos2d很容易让我在屏幕上画线,如下:

   - (void)draw {
glColor4f(255,255,255,255);
ccDrawLine(ccp(150,110),ccp(280,230));
}

我得到一个白线。



但现在,我想让它有点透明,所以我把alpha值改为100.但是,线仍然明亮和白色。然后我假设值实际上可以从0.0到1.0。

解决方案



您肯定需要先启用混合:

  glEnable(GL_BLEND); 
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(255,255,255,100);
ccDrawLine(ccp(0,110),ccp(280,230));另外请注意,glColor4ub接受无符号字节(每个参数为0-255),而



祝你好运!


I am very new to all those OpenGL calls, but fortunately cocos2d will easily let me draw lines on the screen, like this:

-(void)draw {
    glColor4f(255, 255, 255,255);
    ccDrawLine(ccp(150,110), ccp(280,230));
}

And I get a white line.

But now, I want to make it a bit transparent, so I change the alpha value to 100. However, the line is still bright and white. Then I assumed that the values could actually range from 0.0 to 1.0. I set it to 0.2 but still no change.

Why is that?

解决方案

You definitely need to enable blending first:

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(255, 255, 255,100);
ccDrawLine(ccp(0,110), ccp(280,230));

Also note that "glColor4ub" takes in unsigned bytes (0-255 for each parameter) while "glColor4f" takes in 4 floats (0-1.0 for each parameter). Use whichever you are comfortable with.

Good luck!

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