如何实现Cocos2D? [英] How to implement Cocos2D?

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问题描述

我已经从他们的网站下载最新的cocos2d,我已解压缩它。现在我很困惑,如何实现它到一个已经存在的项目。

I have downloaded the latest cocos2d from their site, and I have unzipped it. Now I am confused exactly how to implement it into an already existing project. What files do I drag over and is there anything else I have to do besides that?

谢谢!

推荐答案

您可以将cocos2d链接到您的项目中,如下所示这里。他使用支持弧的特殊版本,但它的工作方式与原始版本完全相同。然后在下一步中确保您导入所有重要的库:

You can link cocos2d into your project as shown here. He uses a special version that supports arc, but it works in exactly the same way with the original version. Then in a next step make sure that you import all the important libraries:


  • QuartzCore.framework

  • OpenGLES.framework

  • AVFoundation.framework

  • UIKit.framework

  • Foundation.framework

  • CoreGraphics.framework

  • QuartzCore.framework
  • OpenGLES.framework
  • AVFoundation.framework
  • UIKit.framework
  • Foundation.framework
  • CoreGraphics.framework

如果使用声音,您还需要:

If you use sound you also will need:


  • Openal.framework

  • AudioToolbox.framework

  • libcocosDenshion.a

现在您需要设置一个支持OpenGL的rootview。看看Hello World例子,他们是怎么做到的。您现在应该能够在屏幕上实现和显示Cocos2d场景。

Now you need to set up a rootview that supports OpenGL. Look at the Hello World example how they did this there. You should now be able to implement and display Cocos2d scenes on screen.

这篇关于如何实现Cocos2D?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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