使用F#管道符号和对象构造函数 [英] Using the F# pipe symbol with an object constructor
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问题描述
我试图找出正确的语法使用管道操作符|>创建对象。目前,我使用一个静态成员来创建对象,只是管道。这是简化版本。
I'm trying to figure out the correct syntax to use the pipe operator |> into the creation of an object. Currently I'm using a static member to create the object and just piping to that. Here is the simplified version.
type Shape =
val points : Vector[]
new (points) =
{ points = points; }
static member create(points) =
Shape(points)
static member concat(shapes : Shape list) =
shapes
|> List.map (fun shape -> shape.points)
|> Array.concat
|> Shape.create
我想做什么...
static member concat(shapes : Shape list) =
shapes
|> List.map (fun shape -> shape.points)
|> Array.concat
|> (new Shape)
这样的东西可能吗?我不想通过使用静态成员create重复我的构造函数来重复代码。
Is something like this possible? I don't want to duplicate code by repeating my constructor with the static member create.
更新
构造函数是first class函数F#4.0
Update Constructors are first-class functions as of F# 4.0
在F#4.0中,正确的语法是
In F# 4.0 the correct syntax is.
static member concat(shapes : Shape list) =
shapes
|> List.map (fun shape -> shape.points)
|> Array.concat
|> Shape
推荐答案
总是
(fun args -> new Shape(args))
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