为什么Go的构造函数返回地址? [英] Why should constructor of Go return address?

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问题描述

我知道Go没有任何构造函数,并且使用 New func 代替它,但根据此示例

  func NewFile fd int,name string)* File {
if fd< 0 {
return nil
}
f:= File {fd,name,nil,0}
return& f
}

他们总是返回& f 。为什么只是简单地返回 File 还不够?



更新

我试图返回一个简单的结构的创建对象,它的罚款。所以,我不知道返回一个地址是一个标准的构造函数或某种东西。



谢谢。

如上所述,是的,规范允许你返回任何值(非指针)或指针。


$ b

何时返回指针?

>通常如果你返回的值是更有用作为指针。何时更有用?



例如,如果它有多个带指针接收器的方法。是的,你可以将返回值存储在一个变量,所以它将是可寻址的,你仍然可以调用其方法具有指针接收器。但是如果一个指针立即返回,你可以链接方法调用。例如:

 类型My int 

func(m * My) return strconv.Itoa(int(* m))}

func createMy(i int)My {return My(i)}

现在写:

  fmt.Println(createMy(12).Str ())

将导致错误:无法调用createMy 12)



但如果你能返回一个指针:

  func createMy(i int)* My {return(* My)(& i)} 


b $ b

此外,如果将返回值存储在不可寻址的数据结构中(例如, map ),则无法通过索引地图来对值调用方法因为地图的值不可寻址。



请参阅此示例: My.Str()有指针接收器。所以如果你尝试这样做:

  m:= map [int] My {0:My(12)} 
m [0] .Str()//错误!

您不能因为不能使用 m [0] 。但以下工作:

  m:= map [int] * My {} 
my:= My )
m [0] =& my //在地图中存储一个指针

m [0] .Str()//可以调用它,不需要取地址m [0]
//因为它已经是一个指针

有用的是如果它是一个大结构将被传递很多 http.Request 是闪亮的例子。它是大的,它通常传递给其他处理程序,并且它的方法与指针接收器。



如果你返回一个指针,通常表明返回值更好,如果存储和传递作为指针。


I understand that Go doesn't have any constructors and a New func is used in its place, but according to this example.

func NewFile(fd int, name string) *File {
  if fd < 0 {
    return nil
  }
  f := File{fd, name, nil, 0}
  return &f
}

They always return &f. Why just simply returning File isn't suffice?

Update

I've tried returning the created object for a simple struct and it's fine. So, I wonder if returning an address is a standard way of constructor or something.

Thanks.

解决方案

As mentioned, yes, the spec allows you to return either values (as non-pointers) or pointers. It's just a decision you have to make.

When to return pointer?

Usually if the value you return is "more useful" as a pointer. When is it more useful?

For example if it has many methods with pointer receiver. Yes, you could store the return value in a variable and so it will be addressable and you can still call its methods that have pointer receivers. But if a pointer is returned right away, you can "chain" method calls. See this example:

type My int

func (m *My) Str() string { return strconv.Itoa(int(*m)) }

func createMy(i int) My { return My(i) }

Now writing:

fmt.Println(createMy(12).Str())

Will result in error: cannot call pointer method on createMy(12)

But if works if you return a pointer:

func createMy(i int) *My { return (*My)(&i) }

Also if you store the returned value in a data structure which is not addressable (map for example), you cannot call methods on values by indexing a map because values of a map are not addressable.

See this example: My.Str() has pointer receiver. So if you try to do this:

m := map[int]My{0: My(12)}
m[0].Str() // Error!

You can't because "cannot take the address of m[0]". But the following works:

m := map[int]*My{}
my := My(12)
m[0] = &my // Store a pointer in the map

m[0].Str() // You can call it, no need to take the address of m[0]
           // as it is already a pointer

And another example for pointers being useful is if it is a "big" struct which will be passed around a lot. http.Request is a shining example. It is big, it is usually passed around a lot to other handlers, and it has methods with pointer receiver.

If you return a pointer, that usually suggests that the returned value is better if stored and passed around as a pointer.

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