什么是HTML5& Web浏览器中的CSS3支持? [英] What are the best guides to HTML5 & CSS3 support in web browsers?
问题描述
您知道有关HTML5和HTML5的有用资源CSS3?
更新:
我是(我认为很多人)如何以及在何种程度上可以使用这些未完成的技术。我找到了一个非常有用的资源:
对于金属需要打破路面时的粗糙细节, ,对象等,并获得有关他们及其使用的最新信息。
已实施的标准
Firefox >
- Mozilla Developer Network for Gecko引擎
@ https://developer.mozilla.org/en#Documentation
Internet Explorer
- HTML,CSS,DOM对象模型
@ http://msdn.microsoft.com/en-us/library/ aa737439(v = MSDN.10).aspx - JScript(又名JavaScript)
@ http://msdn.microsoft.com/en-us/library/hbxc2t98.aspx
不确定Webkit官方开发文档(Chrome。Safari),但您通常可以使用MDC / Gecko文档,因为它们通常接近标准。 ( :另一个答案提供了Webkit信息。)
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标准来源
如果您在开发时遇到错误,标准也可作为预期行为的良好衡量标准。
此 幻灯片 是关于HTML 5标准技术和必须在HTML 5中查看(例如Google Chrome运行良好)。
- HTML 5 (W3C):
http:/ /dev.w3.org/html5/spec/Overview.html - CSS 3 (W3C):
http://www.w3.org/TR/css3-roadmap/ - HTML 5网络套接字(W3C): http: //dev.w3.org/html5/websockets/
- WebGL : http://www.khronos.org/webgl/
- Web SQL数据库:< a href =http://dev.w3.org/html5/webdatabase/ =nofollow noreferrer> http://dev.w3.org/html5/webdatabase/
- 应用缓存API 适用于离线应用(W3C): http://dev.w3.org/html5/spec/Overview.html#offline
- Web Workers 用于后台进程(W3C): http://dev.w3.org/html5/workers/
- Web Sockets 可与主机(W3C)进行双向通信: http://dev.w3.org/html5/websockets/
- 拖放(W3C): http://dev.w3.org/html5/spec/Overview.html# dnd
- 地理位置可精确定位您自己(W3C): http://dev.w3.org/geo/api/spec-source.html
- 网络存储以在浏览器(W3C)中存储更多数据: http:// dev。 w3.org/html5/webstorage/
- 画布标记可用于即时视频: http://dev.w3.org/html5/spec/Overview.html#the-canvas-element
- 等等....有很多部分。
查找更多信息的策略...
查看此 精彩幻灯片 (使用一个HTML 5能力的浏览器 - 它会让你的心情)的概述...
然后查找您想要的规格在 W3C.org网站或Google的内容使用搜索字词定位网站,例如网站:www.w3.org html 5YourTerm,例如 Google Canvas代码。
Do you know about useful resources about HTML5 & CSS3?
UPDATE:
I'm (and i think a lot of people) looking for practical information how and to what extent is it possible to use these unfinished technologies. I found one very useful resource:
For the gritty details when the metal needs to hit the road, go to the sources to lookup functions, objects, etc and get the latest info on them and their usage.
Implemented standards
Firefox
- Mozilla Developer Network for Gecko engine
@ https://developer.mozilla.org/en#Documentation
Internet Explorer
- HTML, CSS, DOM object model
@ http://msdn.microsoft.com/en-us/library/aa737439(v=MSDN.10).aspx - JScript (aka JavaScript)
@ http://msdn.microsoft.com/en-us/library/hbxc2t98.aspx
Unsure about Webkit official dev docs (Chrome. Safari) but you can often use the MDC/Gecko docs because they are usually close in standards. (<< Update: Another answer provides Webkit info.)
Standards Sources
Standards also act as a good measuring rod for expected behaviour if you face a bug while developing.
This slide show is about HTML 5 standard technologies and must be viewed in HTML 5 (e..g Google Chrome works well).
- HTML 5 (W3C): http://dev.w3.org/html5/spec/Overview.html
- CSS 3 (W3C): http://www.w3.org/TR/css3-roadmap/
- HTML 5 Web Sockets (W3C): http://dev.w3.org/html5/websockets/
- WebGL: http://www.khronos.org/webgl/
- Web SQL Database: http://dev.w3.org/html5/webdatabase/
- Application Cache API for offline apps (W3C): http://dev.w3.org/html5/spec/Overview.html#offline
- Web Workers for background processes (W3C): http://dev.w3.org/html5/workers/
- Web Sockets for 2-way communication with host (W3C): http://dev.w3.org/html5/websockets/
- Drag and Drop (W3C): http://dev.w3.org/html5/spec/Overview.html#dnd
- Geolocation to pinpoint yourself (W3C): http://dev.w3.org/geo/api/spec-source.html
- Web Storage to store more data in the browser (W3C): http://dev.w3.org/html5/webstorage/
- Canvas Tag for on-the-fly visuals: http://dev.w3.org/html5/spec/Overview.html#the-canvas-element
- and many more .... There are many parts.
A Strategy to find more info ...
See this great slide show (using an HTML 5 capable browser - it'll get you in the mood) for the overview...
Then look up the spec you want at the W3C.org website or Google its contents using a search terms to target the site like "site:www.w3.org "html 5" YourTerm" for example the Google Canvas tag.
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