如何在Linux上获取连接的显示器数量到gpu? [英] How to get the number of connected displays to a gpu on Linux?

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问题描述

我需要确定给定的CUDA设备是否显示连接。我知道没有CUDA功能这样做。

I need to determine whether a given CUDA device has displays connected or not. I know no CUDA function which does this.

在Windows上,我可以使用NVAPI获取连接的显示器数量和每个设备的PCI总线/插槽ID。使用后者,我可以找到匹配的CUDA设备(通过调用cudaGetDeviceProperties)。

On Windows, I can use NVAPI to get the number of connected displays and the PCI bus/slot id of each device. Using the latter, I can find the matching CUDA device (by calling cudaGetDeviceProperties).

如何在Linux上执行同样的操作,NVAPI不可用?

How can I do the same on Linux, where NVAPI is not available?

技术上,我需要的是一个Linux替代下面的代码:

Technically, what I need is a Linux alternative to the following code:

NvAPI_Initialize();

NvPhysicalGpuHandle gpuHandles[64];
NvU32 numOfGPUs;
NvAPI_EnumPhysicalGPUs(gpuHandles, &numOfGPUs);

for (int i = 0; i < numOfGPUs; i++)
{
    NvU32 connected_displays = 0;
    NvU32 busId = 0;
    NvU32 busSlotId = 0;

    NvAPI_GPU_GetConnectedDisplayIds(gpuHandles[i], NULL, &connected_displays, NULL);
    NvAPI_GPU_GetBusId(gpuHandles[i], &busId);
    NvAPI_GPU_GetBusSlotId(gpuHandles[i], &busSlotId);

    printf("Current device: %d\n", i);
    printf("Number of connected displays: %u\n", connected_displays);
    printf("Bus id: %u\tBus slot id: %u\n", busId, busSlotId);
}

NvAPI_Unload();


推荐答案

Linux下最类似的方法是使用NVCtrl API是什么 nvidia-settings ,linux NVIDIA控制面板应用程序,提供。

The most analogous approach under Linux would be to use the NVCtrl API which is what nvidia-settings, the linux NVIDIA control panel application, provides.

如何下​​载nvidia-settings源包在linux驱动程序发布说明中有记录。具体来说,您可以找到特定驱动程序版本的各种软件包此处

How to download the nvidia-settings source package is documented in the linux driver release notes. Specifically, you can find various packages for specific driver versions here

选择最接近您的驱动程序版本的程序包。

Choose a package that is closest to your driver version.

下载并解压nvidia设置源后,您会发现 samples 目录。在该目录中是一个示例程序,它具有所需的框架。具体来说,看看 nv-control-targets.c 。该文件中的以下函数将执行您想要的操作:

Once you have downloaded and unzipped the nvidia-settings source, you will find a samples directory. In that directory is a sample program which has the necessary framework for what you want. Specifically, look in nv-control-targets.c. The following function in that file will do what you want:

    /* Connected Display Devices on GPU */

    ret = XNVCTRLQueryTargetAttribute(dpy,
                                      NV_CTRL_TARGET_TYPE_GPU,
                                      gpu, // target_id
                                      0, // display_mask
                                      NV_CTRL_CONNECTED_DISPLAYS,
                                      &display_devices);
    if (!ret) {
        fprintf(stderr, "Failed to query connected displays\n");
        return 1;
    }
    printf("   Display Device Mask (Connected) : 0x%08x\n",
           display_devices);

注意,在该程序的顶部有一些预备/安装函数调用

Note that there are some preparatory/setup function calls at the top of that program (nv-control-targets.c) that will need to be executed as well.

还有一个函数(显示模式)在 NVML (nvidia-smi基于NVML)中,它会通知您GPU是否托管

There is also a function (Display Mode) in NVML (nvidia-smi is based on NVML) that will inform you of whether the GPU is hosting a display or not, but I'm not sure it gives you the granularity you want.

实际上,在重新阅读您的问题后,NVML显示模式可能足以满足您的需求你要。请参阅此处的API文档,p46:

Actually, upon re-reading your question, NVML Display Mode might be sufficient for what you want. Referring to the API documentation here, p46:

7.10.2.10 nvmlReturn_t DECLDIR nvmlDeviceGetDisplayMode (nvmlDevice_t device, nvmlEnableState_t 
display)
Retrieves the display mode for the device.
For Tesla ™and Quadro ®products from the Fermi and Kepler families.
This method indicates whether a physical display is currently connected to the device.
See nvmlEnableState_t for details on allowed modes.
Parameters:
device The identifier of the target device
display Reference in which to return the display mode
Returns:
• NVML_SUCCESS if display has been set
• NVML_ERROR_UNINITIALIZED if the library has not been successfully initialized
• NVML_ERROR_INVALID_ARGUMENT if device is invalid or display is NULL
• NVML_ERROR_NOT_SUPPORTED if the device does not support this feature

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